from Hacker News

Working in One Bit

by polm23 on 8/21/21, 10:10 AM with 31 comments

  • by kbenson on 8/21/21, 6:47 PM

    Gotta say, that last version from blender, the one he hates, kinda seems to trigger some nostalgia for me. It's not as good looking as the drawn stuff, but it totally feels like something I would see in the late 80's or very early 90's in a game.
  • by vosper on 8/21/21, 6:42 PM

    This is about creating graphics for the new Playdate handheld game system

    https://arstechnica.com/gaming/2021/07/playdate-preview-you-...

  • by JKCalhoun on 8/21/21, 9:38 PM

    I remember enjoying using Studio-8 (an 8-bit paint program) for the Mac back in the 80's & 90's. I did all pixel art by hand then. From time to time I might fall back to using a scanner to scan in art (and retouching in Studio-8).

    Toward the end of my game-writing days I played with creating 3D objects and rendering them — pulling the 2D renders in as sprites. Of course we were well past 1-bit monochrome Macs by that time.

    In hindsight I prefer the B&W art in many ways. Every pixel curated.

    I miss those paint tools — where you could zoom in at integer scales, click on and off individual pixels. Some modern paint programs still have some of that capability but it seems to often be buried (like you have to figure out how to select a "brush" that is 1 pixel and has no alpha-softening-flow-thing turned on).

  • by ido on 8/22/21, 5:33 AM

    This may be a content-light comment, but if the obscure title didn't make you want to read the article - I do recommend reading it: it's short, well written and I can honestly say it's not the kind of stuff I've read about anywhere else.

    This is most likely absolutely useless knowledge & at the same time really interesting exploration of how some technical limitations affect the work process. It's a very original-meaning hacker spirit article, the kind I'd expect to find on slashdot circa 1997.

  • by noobermin on 8/21/21, 11:46 PM

    Kind of an aside, but one of my issues with these games (1bit, other "retro" style games across itch.io) is they function more like art pieces (demos, I guess) than actually fun and interesting games. No shade to those who make these, kudos and have fun, but apart from a few games I can count on one hand (like undertale for example) pull off the retro style and are actually fun.

    Like I've yet to play an actually fun pico8 game, apart from the minigame in Celeste, for example, although that's literally celeste...in 8-bit.

  • by MauranKilom on 8/21/21, 5:15 PM

    Off-topic, but how and why does attempting to directly select text from this post not work (it just drags the whole content as if it were an image)? It appears to be normal HTML behind the scenes, and if you start a drag e.g. between paragraphs it selects text normally (well, almost invisibly, but that's just styling).

    FF 91.0.1 if that matters...

  • by muuglay on 8/21/21, 8:26 PM

    Recently, I started to appreciate art more since it feels like I'm trapped in a utilitarian trap. This one bit art is amazing, but I don't know how I could get involved.
  • by hrydgard on 8/21/21, 8:56 PM

    Have you looked into good old gfx2 for pixel art?

    http://grafx2.chez.com/index.php?static2/screenshots

  • by tarr11 on 8/21/21, 9:56 PM

    Can someone explain why the hand drawn version is better? I’m not an artist so don’t really understand. They just look “different” to me.
  • by makapuf on 8/21/21, 8:19 PM

    Sometimes I wonder if I could be interesting to have a 1bit desktop. Not necessarily lowres, but 1bit. (Or maybe 4grays). That kind of light, simple desktop (maybe resembling next step maybe more modern) could be pleasing in a way.
  • by account42 on 8/23/21, 1:33 PM

    Why the fuck would you break styling of selections on your website?
  • by peanut_worm on 8/22/21, 1:16 AM

    I kind of prefer the blender scene