by nickyvanurk on 6/24/21, 11:31 PM with 1 comments
I've been tinkering with my own little project from scratch over here: https://github.com/nickyvanurk/3d-multiplayer-browser-shooter but how do I take it to the next level and do this kind of work as a job?
Are there learning resources or is everything learned on the job?
I feel the MMO netcode community, and netcode community in general, is very small. So I can't find much books on the subject. I was hoping for a little guidance.
I really enjoy netcode, optimizing, game engine architecture, entity-component-systems, scalability (how to go from 100 to 10 mil users? this get's me so excited). So I thought MMO network programmer would be the perfect job for me. Is this a safe assumption? (I also love MMO games the most).
I already learned the netcode stuff that's available from the most linked resources (gafferongames, gabriel, etc... usually it's all focused on FPS games tho).
by ArtWomb on 6/25/21, 1:34 AM
You want to implement the equivalent of "load balancing" in the cloud, for your massive open world ;)
https://documentation.improbable.io/spatialos-overview/docs/...
Load Balancing for Massively Multiplayer Online Games
https://research.ncl.ac.uk/game/research/publications/7B329d...