by messo on 5/12/21, 10:45 PM with 9 comments
0: https://www.youtube.com/watch?v=AiUX8lQGh2w
by jmiskovic on 5/13/21, 12:33 PM
For non-VR code I wouldn't use the headset at this stage. Even for VR, any refactoring or more involved work happens on standard monitor. This is because of low resolution, lack of headset comfort, and occasional issues with tracking.
Often mentioned VR work benefit is countless virtual monitors. I don't buy into that one. You can only see 1 or 2 virtual screens with decent readability, and the keyboard position limits your rotation. With more than 2 screens it also becomes workspace management issue. Just like with too many terminals, browser tabs, workspaces... They require maintenance and VR software support isn't there yet.
On the other hand one benefit that nobody mentioned so far is improved focus. It seems to be much easier to get into the flow and keep working. With less distractions I can stay focused and goal-oriented much easier than on traditional setup. Maybe that's because my procrastination habits have still not developed in virtual environment?
by proc0 on 5/12/21, 11:35 PM
That said, I'm hoping for this tech to evolve quickly. I think a lighter headset is a must, and also with few points of contact on the head, maybe a two-piece wearable.
by jedberg on 5/12/21, 10:55 PM
I think the biggest advantage is that you can take it with you pretty easily. It's not easy to carry around a bunch of big monitors, but the VR headset fits in your luggage.
You just better be good at touch typing. :)
(Disclosure, I'm an investor in Immersed)
by messo on 5/12/21, 10:54 PM
0: https://spacepub.space/videos/watch/691f2bc1-d4bf-4051-a035-...
by high_byte on 5/13/21, 9:37 AM
by Bootstrapper909 on 5/12/21, 10:48 PM
Code being 2d and not immersive, I don't see any benefit using VR over a monitor.