by bananaoomarang on 2/4/21, 2:49 PM with 41 comments
by gabereiser on 2/4/21, 4:57 PM
Godot + Blender + Krita = win people
by mhh__ on 2/4/21, 7:57 PM
Tangential - I may just be lucky as I've effectively come the long way round, but I find many if not all of the graphical programming (Like Unreal Materials) systems in this area extremely jarring and an unnecessary context switch away from using my hands to type (and having such joys as version control...).
With Unreal Engine specifically it's a little annoying that I see all these features that I want to use in the engine, but I'm funnelled through these blueprint-first APIs to use them - Just document the C++: I don't like C++ but I've spent a lot of time honing my skills in it, let me use them easily.
by bmurphy1976 on 2/4/21, 4:44 PM
This looks like it has a potential to be a great resource for the Godot community. Nice work!
by offtop5 on 2/4/21, 6:47 PM
The more engines which exist the more you can find what works for you.
by remram on 2/4/21, 9:43 PM
I wish people would stick to a single location, especially if it is already open-source and community-maintained.
This interface is nice but I wish it could have been added to the existing market place instead.
by babaganoosh89 on 2/5/21, 1:04 AM
by city41 on 2/5/21, 4:26 AM
by slmjkdbtl on 2/5/21, 2:31 AM