by kaptain on 12/11/20, 8:05 AM with 138 comments
by mewse on 12/12/20, 1:18 AM
He eventually bought the rights to a game that I had put together and basically transformed it; it became “Chiral”, which I believe was the second game released by Ambrosia.
For $1500 he got the source code, data, IP rights, and a time-limited non-compete. It seemed like an almost unimaginably large amount of money to me back then (I was in my last year of high school), but I’m sure it was the smallest of his costs in polishing up the game to his standards! In retrospect, I’d be startled if he didn’t decide the code was a complete write-off and needed to be rewritten from scratch; I’d been an absolute neophyte at the time! But he was kind enough not to tell me about it, if so!
Andrew and I still have never met face to face; our conversations were entirely online. And we lost touch shortly after I went off to university. I’m a little embarrassed to have missed this talk, even though was actually in the building at the time. I was exhibiting my own game over in the expo hall, and I had completely lost track of time. Exhibiting your own game is definitely a bit overwhelming; a lot more than exhibiting somebody else’s one!
Andrew was definitely the one who got me seriously into game development and made me think about it as a viable career. In a lot of ways, I’m in the industry today because of him.
by TomAnthony on 12/11/20, 9:37 PM
I worked at the company from 2003-2005, having (like many here) grown up on their games and spent hours modding Escape Velocity.
I mainly worked on the website (I wrote a version of the online store ground up in PHP), but also ran testing for a while and worked managing the later Windows conversion of EV Nova.
It was an incredible place to work and I learnt so so much. Andrew was an amazing mentor and an extremely generous guy. My time there absolutely changed my life.
One thing that stands out, and it feels like something that won’t be regained from that era, is that everyone there was just having great great fun. I loved going to work. We were a business, but I never remember money being the deciding factor in any decision. It was all passion.
I miss those times!
If people are interested AMA (though late here so may be tomorrow when I answer).
by rezmason on 12/11/20, 8:38 PM
I remember the first time my brother and I ran Maelstrom. The splash screen was hypnotic. I was like, "Computers can do this?"
Back then their Zeus logo had me thinking they were a team of like a hundred people.
Also, I probably wouldn't have spent any time in ResEdit if it weren't for games like Ambrosia's that encouraged folks to make custom sprite and sound packs.
by sleazebreeze on 12/11/20, 7:12 PM
The parts in this post about the 90s Mac fanaticism are spot-on. I remember having many arguments with friends and neighbors that all were "Winblowz" users and my feelings of smug superiority over them.
by unpixer on 12/12/20, 1:14 AM
And yes, I mean actual bugs. Insects. I'm talking roach pizza, worm casserole, that sort of thing.
Anyway, he shilly-shallied a bit, and finally agreed to do it, as long as he got to wash the stuff down with wine. (I'm assuming this part was staged as they'd brought a bottle.)
There was just one problem.
No corkscrew.
An appeal went out to the couple of dozen attendees: "Does anyone have a corkscrew?" Bunch of nerds at a tech conference, and nobody had a corkscrew...what are the chances?
Well, nobody except me, because I'm so ragingly dorky I never go anywhere without a Swiss Army knife of some sort.
I offered it up, the bottle was opened, there were cheers, and the guy standing next to me began lobbying the employees to give me a free t-shirt. Other attendees around him took up the chant, and the Ambrosia Software employees, to their credit, handed me a t-shirt when they returned my knife. It was a really nice one, black cotton with that big square maroon Ambrosia Software logo on the back, and the single word 'thaumaturgy' on the front in white lowercase monospaced font.
I wore that shirt for years afterward, until it somehow got lost in the shuffle of dropping laundry off at the laundromat. I'm still sad about its loss, because I was wearing that t-shirt the first time I talked to the woman who later became my wife. It was the shirt that initially caught her attention. We're still together to this day.
So thank you, Ambrosia Software. Thanks for the games...and everything else.
by oofabz on 12/11/20, 7:22 PM
The game has been ported to modern OSs: https://github.com/avaraline/Avara/
There is a video of gameplay with commentary here: https://www.youtube.com/watch?v=AutG8KO4DsY
by danaris on 12/11/20, 8:09 PM
Ambrosia Software defined an era, for those who lived in the Mac world during that time, and while it would have made me happy to see them continue on, I think the circumstances that allowed them to exist and be successful could only exist during that era.
Also worth noting that there's been a recent successful Kickstarter[0] for a modern remake of/successor to EV Override, called Cosmic Frontier: Override. The impression I've gotten so far from the updates is that their timeline for release is going to be some time in the 2022-23ish time frame.
[0] https://www.kickstarter.com/projects/cosmicfrontier/cosmic-f...
by dougmwne on 12/11/20, 8:16 PM
by natechols on 12/11/20, 6:52 PM
by re on 12/11/20, 9:24 PM
by crusso on 12/11/20, 9:53 PM
https://en.wikipedia.org/wiki/Bolo_(1987_video_game)
Ah, Bolo.
by Waterluvian on 12/12/20, 1:07 AM
Back then I didn't have internet access and had hours upon hours of time to explore my family mac without distraction. I came across ResEdit and teduously learned how to change stuff in the game. First thing I learned is to always back up your software. I would make mods for my brother to play. Javelin Spray was my favourite.
My brother and I would also daisy chain AFB keyboards and he would control the ship and I would control the escorts.
Some of my fondest childhood memories.
by kaptain on 12/11/20, 8:07 AM
by amatecha on 12/11/20, 9:52 PM
by sitharus on 12/11/20, 11:51 PM
I spent so much time on the IRC server and forums I ended up moderating the ev developers board, even on the unofficial ones after the software change drama. I used the inventive nickname ‘blackhole’ then. Teenagers. Met a lot of weird and wonderful people.
I’ve been checking on the site every so often since 2008, but it’s sad to see them go. It was a special time.
by Detrus on 12/11/20, 9:53 PM
A unique combination of strategy and action.
Played a lot of Escape Velocity too. Those games were special.
by somedude895 on 12/11/20, 6:55 PM
by TomMasz on 12/12/20, 3:04 PM
by spike021 on 12/11/20, 11:39 PM
Not easy to install anymore with the license server down and all, and I've tried playing the games that try to be clones but they've never really hit the same way.
by plasticsoprano on 12/11/20, 7:16 PM
by aerovistae on 12/11/20, 11:54 PM
by KnightofNININI on 12/12/20, 11:59 AM
A friend of mine, who was also a member and fan, wrote a personal reimagination of Barrack as a hobby project while learning coding. While it does lack the ever-charming Bosco, the gameplay is still good!
by paloaltokid on 12/11/20, 7:49 PM
by EamonnMR on 12/12/20, 2:42 PM
The server runs best on Linux, and you need to host a server (press host server in the main menu) before you can play. It's not very complete but most of the basics are there.
by poulsbohemian on 12/12/20, 12:39 AM
by wlesieutre on 12/12/20, 12:17 AM
by ingenieros on 12/11/20, 8:35 PM
by fwipsy on 12/11/20, 11:12 PM
by pwinnski on 12/11/20, 6:52 PM
Ambrosia was a huge part of my early days with the Mac. Such great stuff!
by geogra4 on 12/11/20, 8:29 PM
by DoofusOfDeath on 12/11/20, 7:23 PM
by inetknght on 12/11/20, 9:01 PM
> You must enable DRM to play some audio or video on this page.
Uhh... what's up with that?
by leelin on 12/12/20, 5:24 AM
Andrew Welch was uneasy about the idea of scaling up, especially when they could survive as they were just fine off their utility products
Way back in the day, YC always said not to worry about competitors raising tons of money (not sure if that's still the rec). The 2008 DHH boostrapping talk during Startup School is still one of the most influential videos on my career as a founder. But that path is increasingly less popular! https://www.youtube.com/watch?v=0CDXJ6bMkMY
Lastly, for all the bolo comments out there, I remember the huge transition from modems to school ethernet that made it playable - it was honestly one of the reasons I was looking forward to dorm life!
by poisonarena on 12/11/20, 10:04 PM
by unhammer on 12/11/20, 6:56 PM
by ketamine__ on 12/11/20, 7:30 PM