by sycren on 11/20/20, 9:49 AM with 2 comments
The ANE is powerful where it comes to dealing with matrices, which are also used within games dealing with physics like collision detection or even real-time ray-tracing. - https://github.com/hollance/neural-engine
The unified memory also makes it easier for the ANE and GPU to work together, instead of the GPU graphics pipeline or CPU creating bottlenecks. - https://developer.nvidia.com/gpugems/gpugems/part-v-performance-and-practicalities/chapter-28-graphics-pipeline-performance
Gaming has always been an area that macs have somewhat lacked in compared to High performance gaming rigs, Microsoft Windows, Microsoft DirectX, GPU choice, drivers and compatibility.
Could Apple integrate the ANE into Metal to give ios/mac game developers their own version of DirectX offering an increased edge over their pc competition; providing increased complexity for games, superior graphics and frame rates utilising the CPU, ANE and GPU working together over the unified memory?
by cyrillenajjar on 11/20/20, 5:56 PM
by brudgers on 11/20/20, 3:02 PM