from Hacker News

Blizzard cofounder launches new gaming endeavor Dreamhaven

by raimue on 9/23/20, 1:20 PM with 155 comments

  • by Danieru on 9/23/20, 2:47 PM

    In the interest of driving conversation away from nostalgia-ism let's talk about the economics of a high-tier game career.

    Morhaime has now left the company he helped found, and one he sold off eons ago. Now stepping into a new vessel he gets to sell a bit less equity this time around and bring along the cream of his leadership team. No doubt he funded the initial paperwork out of his own pocket, but soon accepted one of the flood of investment offers.

    It is an old play book yet no one talks about it when the play succeeds. Remember that falling out Martin O'Donnell had with Bungie? Did you notice how Martin moved on to found his own studio, one which successfully shipped a non-trivial game? Now not only does he get all the creative control he wanted, but even all of the financial upside.

    Video games are so successful even those people getting pushed out of the "golden castle" have the skills and connections to build their own castle. No doubt this would change if games were not such a quick growing industry, but we've maintained that growth for a couple decades now.

    This I think leads back to a fan favorite topic: unionization in games. For the opposite reason one might think: those successful enough to be "too important too lose" for studios are more likely setup new studios before they ever spend their political capital on unionization. This leaves the suits, who by definition are incapable of setting a studio, and the "bulk of the creative team".

    Hollywood could unionize because no matter how famous no star alone is capable of walking out the door to make a new studio. Thus the stars and more importantly directors saw the studios as overlords, not future peers. Games does not have that, and it is a core problem the games unionization movement needs to figure out a solution to.

  • by saberience on 9/23/20, 3:24 PM

    As an ex-Blizzard engineer (left last year shortly after the 2019 layoffs) this makes so much sense to me. I saw Mike a few weeks before he announced his resignation and it was so obvious to me that he was super sad about leaving. Rumors were rife at the time that he was being "forced out" by Activision and I think that ended up being the case.

    Mike left Blizzard some months before the layoffs were announced and the general conclusion was that Mike was told by Bobby Kotick that he had to do the layoffs or leave Blizzard, and hence Mike ended up resigning.

    His resignation email said all the same stuff like "Mike wanting to spend more time with family" etc etc. But now it's fairly clear that was all crap, he still wanted to run a games company, he just wanted to be free from Activision and their general heavy handed management and manipulation of Blizzard.

  • by mewse-hn on 9/23/20, 3:30 PM

    As a veteran WoW player now playing classic, I hope this play works out. There was a ~40 min youtube video released a couple months ago that details the many ways contemporary Blizzard has lost their soul:

    https://www.youtube.com/watch?v=1G6oRuu9tLg

    The short version is Blizzard is a shell of their former glory, and they are making decisions based on cash and appeasement of the Chinese govt. Most of you probably remember the Diablo: Immortal reception (Chinese mobile game presented as a keynote at the American, PC-playing blizzcon fan convention).

    I deeply hope Morhaime is able to recapture the lightning in a bottle that existed at old Blizzard, and this doesn't end up as another Hellgate: London fiasco.

  • by munificent on 9/23/20, 3:46 PM

    > Morhaime will act as CEO of Dreamhaven as a whole, which will be based in Irvine, California. It marks his first major move in the games industry since stepping down as Blizzard president in 2018 and leaving the company he helped create in 2019.

    Sounds like the typical expiration date for a non-compete, so I assume they've been planning to do this for some time.

    Let's hope it works out. In this era of constant consolidation, I'm always happy to see new companies spring up.

  • by jimbob45 on 9/23/20, 2:41 PM

    https://imgur.com/XwyReNw

    The above is a fairly interesting flowchart detailing where all of the core employees moved on to after leaving Blizzard. Some have met success, most have folded.

    To me, the only employee that ever mattered was Chris Metzen. He was the one who developed the core of all of their stories and personally approved every quest in WoW. If you're going to try to get players to emotionally connect to characters and story arcs, I would think that the writer would be the best place to figure out how.

  • by jagger27 on 9/23/20, 2:45 PM

    Those are some pretty big names. The gaming industry has shown over and over how smaller companies fight toe-to-toe with giant companies if they produce games that people actually want to play. I wish them the best. Everyone loves an underdog.
  • by Sawamara on 9/23/20, 4:41 PM

    I have respect for Dustin Bowder's vision with regards to Diablo III, however disastrous it proved to be with the game's hardcore fans. It misunderstood what the franchise was about and fundamentally went against some of its core "values", but at the end of the day, pre-nerf Diablo III at Inferno was one of the most heavy skill-based kite-based arpg to date. You had to be there.
  • by duxup on 9/23/20, 3:06 PM

    Hopefully this works out.

    We see a lot of "core member of great thing founds own thing" and you really want to see them succeed but having an organization succeed takes a a lot of people with lots of different skills. I'm not convinced that any given jumble of highly talented folks actually produce something if we somehow ran a but of iterations of "jumble of highly talented folks".

    I've heard plenty of stories of such folks going their own way to be stopped by basic business type problems like project management, just managing people, maintaining focus, raising money and keeping investors happy, etc.

  • by markbnine on 9/23/20, 2:42 PM

    Me thinks they used the Fantasy Place Name generator. . . https://www.fantasynamegenerators.com/fantasy-town-names.php
  • by rurounijones on 9/23/20, 10:56 PM

    The name "Dreamhaven" is very clever.

    * To players it sounds like a typical company stuido name. Quite nice

    * To current and ex-blizzard staff it is a beacon call. "Come and dream again here"

    * To Activision management it seems like a bit of an insult in that Blizzard was no longer a place where you could dream.

    But maybe I am reading too much into it.

  • by __s on 9/23/20, 5:33 PM

    Morhaime showed up to HomeStory Cup (StarCraft II tournament) in 2019, & took part in their poker night: https://www.twitch.tv/videos/511760157?t=9h20m7s

    It lets you see him relaxing as a pretty chill guy. He really cares about creating good games

    One of the insightful remarks he made was that StarCraft was easier to balance than WarCraft because it had so much more asymmetry

  • by jug on 9/23/20, 8:43 PM

    Interesting! I think Morhaime retained a lot of the "Blizzard spirit" that many feel has been lost in recent years. In a sense, Morhaime leaving Blizzard felt like the transition to the new "Activision-Blizzard" model was now finally complete. Something more than Morhaime alone left Blizzard that day and it felt terrible to watch Blizzcon and not really see a happy man.

    It was apparently Morhaime who gave us Diablo 3 fans the scraps of the cancelled second expansion as free content update as pure fan service. Without these and the concepts they introduced, Diablo 3 would have lacked major end game features essential for its longevity like Greater Rifts and Kanai's Cube. He truly understood the importance of gamer relations and from others it sounds like he has a big gaming heart.

  • by zemo on 9/23/20, 6:18 PM

    I hope they replicate the high level of product quality that Blizzard was shipping from 1995 to 2012 but not the thing where they're infamous in the game industry for underpaying people.
  • by Thaxll on 9/23/20, 3:07 PM

    Even with big names backing those studios, it's pretty hard to release good games from scratch and to last.
  • by lorthemar on 9/23/20, 6:22 PM

    I'm really glad to hear this. Morhaime, Bowder, and all deserve to create games that they feel attached to. Just grab Samwise and Metzen so we can go back to the 2000s :)
  • by bird_monster on 9/24/20, 3:50 AM

    I'm very excited to see where this goes. To me it will kind of make or break the entire Blizzard debate, whether they fell apart because they failed to adaptto the times (my theory), or they actually were constrained so aggressively by short term cash-first behaviors that they sold their soul (I do not believe this).

    If Dreamhaven creates successful, enjoyable games the answer will be clear.

  • by dang on 9/23/20, 6:52 PM

    Another original source on this appears to be https://www.washingtonpost.com/video-games/2020/09/23/mike-m....
  • by oneng on 9/24/20, 1:26 AM

    I remember sitting right behind Mike Morhaime and Dustin Browder for the very first StarCraft 2 tournament at BlizzCon 2011 and I remember when Mvp won the championship and the whole crowd went absolutely insane. I went deaf, Dustin Browder was hollering, it was an experience for sure.
  • by tus88 on 9/23/20, 9:21 PM

    Amy word on what the new games will be?
  • by eointierney on 9/24/20, 12:16 AM

    edit - error
  • by dang on 9/23/20, 6:51 PM

  • by manas1 on 9/23/20, 6:29 PM

    sdcsvx