by fasicle on 9/14/20, 9:14 AM with 61 comments
by Someone1234 on 9/14/20, 1:43 PM
I won't even be looking at the Quest 2 because they now require a Facebook account to use it, and I have absolutely no interesting in that (from a privacy or integrations standpoint).
I just want to game in peace. When I purchased my original Quest they were making guarantees that Facebook integrations were going to be optional, only to backtrack two years later.
by gfodor on 9/14/20, 3:10 PM
Over time they've slowly ratcheted up policies and behavior that are increasingly at odds with the desires of the early adopter enthusiast community. However, these have been done slowly so as to not kill the necessary participation in their ecosystem needed to bootstrap their wider VR platform plays.
These developments are deeply troubling and those worried about a future where human interaction is largely surveiled and behavior largely manipulated ought to be mindful before buying into Facebook's ecosystem.
I spoke extensively about the dangers here and now that it is coming to fruition it's even more important to understand the implications so consumers can choose wisely.
by jimmySixDOF on 9/14/20, 12:37 PM
Facebookâs Oculus Quest 2 leaks in full via official promo videos A full launch of the headset is rumored for later this week
https://www.theverge.com/platform/amp/2020/9/14/21435891/ocu...
by tantalor on 9/14/20, 2:04 PM
by pcdoodle on 9/14/20, 12:21 PM
by grumple on 9/14/20, 1:04 PM
Quest 1 is still going strong though (until our 2 year facebook-less amnesty runs up). Great piece of hardware. The biggest problem I see is that there's not been much adoption in terms of creating software from major software companies. I don't think the hardware is a limitation for the current gen. We could do so much more with vr than what we are doing right now.
by Robotbeat on 9/14/20, 3:03 PM
If someone ever makes a retina-level (60 pixels per degree) display that's wireless like the Quest but as cheap as a nice monitor and comfortable to wear, then people may just use it in place of a multi-monitor setup. Particularly as the ecosystem evolves and it becomes easier to use mouse and keyboard in VR. (I think Quest just recently added support for tracking of a Bluetooth keyboard so you can see it in VR while you're typing on it.) $300-400 is roughly that price point, which is about where the current Quest is.
But even with the upped resolution of the Quest2 (which might bring the pixel density to 20 pixels per degree), we're still about a factor of 10 away from the retina-like clarity that you'd want for reading and doing work in VR. (The highest end VR headsets are about a factor of 5 away from that, in terms of numbers of pixels.)
By the way, it's interesting that we're pushing the limits of display bandwidths. Even with lossless compression, it's tough to shoot that many pixels smoothly even to a wired VR headset. We might need wireless headsets like the Quest if only to do some of the heavy-lifting, low-latency processing.
by martythemaniak on 9/14/20, 1:06 PM
by jlundberg on 9/14/20, 3:49 PM
Well made and not at all that pushy like many commercials can be. Informative and to-the-point.