by x43b on 9/10/20, 11:53 AM with 133 comments
by WalterBright on 9/11/20, 9:00 AM
My ability to play chess declined precipitously after I learned how to program, because while thinking of my next move I'd always digress into how to design a program to do the work for me.
I originally wrote the Empire game because it was unbearably tedious to play manually, but the computer took care of the tedium and what was left was the fun.
by jka on 9/11/20, 10:24 AM
There's a three-way battle developing between AlphaZero (as described in the article, courtesy of DeepMind), LCZero[5] (derived from LeelaZero[1] -- an open source interpretation of the same principles as AZ), and Stockfish[2] (a long-standing open source chess engine that has recently begun including neural network support).
The 'Top Chess Engine Championship'[3] seems to be a good way to follow the latest news; they also stream matches live on their website[4] (it is quite an information-dense site).
You can play against an up-to-date implementation of Stockfish in your browser -- no registration or signup required -- at https://lichess.org
[1] - https://zero.sjeng.org/
[2] - https://stockfishchess.org/
[3] - https://en.wikipedia.org/wiki/Top_Chess_Engine_Championship
[4] - https://tcec-chess.com/
[5] - https://www.lczero.org/
Edit: correct LeelaZero -> LCZero
by sasaf5 on 9/11/20, 10:43 AM
- No castling
- Allowing self capture
- Pawns can move sideways
- Pawns can move 2 squares at a time
by keiferski on 9/11/20, 10:20 AM
I remember reading somewhere that languages like Finnish and Hungarian are difficult for computers to parse, [1] due to their agglutinative grammatical structure. Not sure if that is actually true, but it seems an interesting starting point.
[1] Discussion sort of about this: https://news.ycombinator.com/item?id=21572261
by in3d on 9/11/20, 9:34 AM
by rmrfrmrf on 9/11/20, 2:09 PM
It's true that the highest levels of play include teams of researchers and computers that develop 30+ move preparation, but what we're also seeing as a result of that are games that are more precise, which IMO is a fundamental component of chess "beauty". Some notable games that were deemed "beautiful" in the past are now seen as less-beautiful as it became apparent that play was suboptimal. Chess beauty now is less about flashy combinations and more about qualities of a position and reverse engineering the "logic" behind certain AI moves, which is still great but admittedly requires more of an investment on learning the game than a spectator might care about.
That framing, though, leaves out the massive benefit that AI has had in training and improving new players. It used to be that you needed to hire a chess master to play against and learn from in order to improve. Now your phone can easily give you a challenge of master-level strength, as well as analyze your games over the board to look for improvements.
by soamv on 9/11/20, 1:20 PM
by mellosouls on 9/10/20, 3:08 PM
https://www.chess.com/news/new-alphazero-paper-explores-ches...
by throwaway4007 on 9/11/20, 1:04 AM
All of these attempts failed, because of several reasons:
1) The aforementioned problem of memorizing openings and accumulating draws only occurs at a very, very high level. Even if you're a GM you won't prepare at the level Carlsen et al. do, memorizing entire 30-move games they had against each other twelve years ago.
2) Opening theory moves on and playstyles evolve. AlphaZero shifted the mood from conservative, materialistic, 'computer-like' play to a highly dynamic style that puts an emphasis on piece activity. Just like when we think we got most things figured out, new breakthroughs show we've only barely scratched the surface of what the game has to offer.
3) Most chess players don't see the abundance of draws as a problem. I think it is specifically an American sentiment - in a country where you're either a winner or a loser, the game's failure to rank its top players can be frustrating.
4) Most players see preparation against their opponent as part of competitive play. Think of it as a kind of metagaming. Changing the rules would completely reset that.
5) There's a good chance that any change of rules would aggravate White's marginal first-move advantage. It doesn't matter what the computer says, what matters is how humans play it and how it reflects in the winrates among humans.
That doesn't mean the variants are bad or useless though. Bughouse and suicide chess are crazy fun
by xiaodai on 9/11/20, 9:27 AM
by SubiculumCode on 9/11/20, 3:59 PM
That said, I'd like to see some of these variations get implemented on chess.com. A lot of the variations (aside from 960) are a bit silly feeling (e.g. a variation where when you take a piece, all pieces within a 1 square radius get blown to smithereens).
by osyed1 on 9/14/20, 5:43 PM
More information about the Arimaa game as well as a gameroom where you can play it available here: http://arimaa.com/
by loxias on 9/11/20, 9:32 AM
I and some friends attempted to play 3-space go, toroidal go, and go with other mathematical roadblocks a long time ago. It was fun for a few weeks, and we even discovered some interesting properties about where life can exist on a torus, but a computer could do much better. And I'd love to just see the answers.
by msla on 9/11/20, 3:22 PM
by dhairya on 9/11/20, 3:24 PM
Likewise in bughouse, you play with a partner (where you are opposite colors) against another team. You each play your own game against the opponent but each opponent piece you capture you can give to your partner to place on their board and vice versa. First person to win the game wins for their team. It requires good communication and a different strategies than traditional chess as you need to account for two games and the flow of pieces on both boards.
by ummonk on 9/13/20, 9:22 PM
by floe on 9/11/20, 4:27 PM
'doesn’t know it can take an opponent’s pieces' - really? How would the world be different if it did 'know'?
I know this is kind of a nitpick, but I'm tired of all the metaphors in tech journalism that hold no informational value. I think giving a sense of false understanding is worse than just saying nothing at all.
by _hao on 9/11/20, 9:39 AM
On a different note I learned Xiangqi (Chinese chess) this past February and I found it quite interesting and exciting. Rules seem a bit more complicated than chess and I'm not sure how it compares to Shogi for example. Pretty sure Go is still more complex though :)
by skc on 9/11/20, 8:57 AM
Wonder if we could go one further and have tournaments where the rules changed to a different ordered variation after a set number of moves.
Now that would be mind bending.
by FartyMcFarter on 9/11/20, 10:17 AM
by shannifin on 9/11/20, 8:52 AM
by bananaowl on 9/11/20, 11:11 AM
It's his story on what happened around Deep Blue.
by Quarrelsome on 9/11/20, 10:05 AM
As this article hinted, its understanding of piece value fluctuates based on the rules of the game but also as the game changes. Alpha Zero makes sacrifices human players wouldn't because they're too wedded to the idea that a queen is 9, a rook is 5 and a knight/bishop is 3.5. As flexible as a human mind gets is valuing a rook pair, bishop pair or knights if the position is closed.
This means that Alpha Go destroys the greedy Stockfish because Stockfish counts the numbers but Alpha Go counts the position of the entire board which is much more complicated.