by riboflavin on 8/4/20, 5:34 PM with 105 comments
by grawprog on 8/4/20, 6:17 PM
Industrial areas lined with low income housing. A whole neighbourhood with schools next to oil refineries, a prison island that receives its drinking water from the sewage run off of the rest of the city, I created roads and bridges everywhere, there's several 'nice' areas along the non polluted areas of water with large mansions, there's a big bustling urban center full of office buildings and highrises not far away from squat, squalid apartments underneath highway overpasses, schools next to landfills, a lack of hospitals and fire departments, many police departments, i've intentionally clearcut as much of the forest surrounding the city as possible, the next step was to create a small gated community out away from the city, for those with money who can't handle the horrid amounts of traffic and infrastructure...
I may have also accidently poisoned the whole city briefly when trying to build the prison island and killed 30% of the people there, but things have been looking up, population growth is finally starting to rise again, though the health of the population is questionable.
by danbolt on 8/4/20, 6:18 PM
An example that comes to mind is Factorio, where solar panels are more tricky to operate than generators, but minimize conflict with the ingame fauna. Earlier versions of Rimworld were programmed to have men be either gay or straight, but women to be bisexual. I think both of those gameplay mechanics illustrate (or at least point to) the author(s) idea about the world.
by tunesmith on 8/4/20, 5:54 PM
by oefrha on 8/4/20, 6:34 PM
by ghastmaster on 8/4/20, 6:54 PM
by WarOnPrivacy on 8/4/20, 8:02 PM
The Alphaville Herald was dedicated to it; the blog continued on for years, after the sim was shut down. This Salon article references the mag https://web.archive.org/web/20040217030353/http://www.salon....
Alphaville is one of my favorite pieces of internet history but it wasn't ever really documented. It's hard to find anything about it now.
by 29athrowaway on 8/4/20, 6:47 PM
by alickz on 8/5/20, 4:10 PM
IIRC it ended with the Celts, Vikings, and Sioux facing off in thermonuclear war in the year 3991.
https://www.reddit.com/r/gaming/comments/uxpil/ive_been_play...
https://www.reddit.com/r/theeternalwar/comments/uyswv/here_i...
by three_seagrass on 8/4/20, 6:40 PM
There's a bug that lets you delete a building tile but keep the building there in memory, meaning you can build over it but have all the same pops/crime/etc.
Lots of megopolis SC maps use this exploit.
by kipchak on 8/4/20, 8:33 PM
by _5659 on 8/5/20, 12:12 AM
It's essentially a grid-based parallel computer.
by schnevets on 8/4/20, 10:39 PM
Population growth is stagnant. Sims don’t need to travel long distances, because their workplace is just within walking distance. In fact they do not even need to leave their own block. Wherever they go it’s like going to the same place.
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Maybe OP posted this after working from home in quarantine for one week too many.
by thedudeabides5 on 8/5/20, 12:07 AM
https://www.youtube.com/watch?v=UqZWxCv-_5I&list=PLIsqJzeZeG...
Interesting game to max out, not sure if anyone has tried though...
by finaliteration on 8/5/20, 2:14 AM
by simonebrunozzi on 8/5/20, 10:13 PM
by kensai on 8/4/20, 8:26 PM
by Pxtl on 8/4/20, 6:08 PM
by Kipters on 8/5/20, 1:08 AM
by dirtyid on 8/5/20, 7:32 AM
by jacksonpollock on 8/4/20, 9:01 PM