from Hacker News

Neurable Technology

by boredgamer2 on 5/11/20, 5:38 PM with 20 comments

  • by KhoomeiK on 5/11/20, 8:23 PM

  • by excitedGamer on 5/11/20, 8:56 PM

    I got to try their VR demo a little while ago - its amazing, I played the entire thing only using my thoughts to trigger actions. Training was really quick and it was weird how natural it was.
  • by synaesthesisx on 5/11/20, 8:21 PM

    I've met the Neurable guys a couple years ago at a pitch event. I recall seeing a presentation where Ramses controlled a vehicle using the headset as a basic directional input method. I believe they have a unique approach to signal processing which allows them to get good signal:noise compared to most other scalp EEG headsets. It'll be interesting to see what kind of applications they end up heading towards!
  • by raidicy on 5/11/20, 7:06 PM

    Does anyone know how this hardware stacks up (price/performance) with nuerosity's headset?

    I'd be interested in code running on events but would like to know how many different event types are these headsets are capable of handling.

    https://neurosity.co/

  • by TomMarius on 5/11/20, 7:16 PM

    So... can anyone here say that these EEG headsets actually work and do something practical? How does it compare to OpenBCI, which has 2 times the number of sensors?
  • by eximius on 5/11/20, 11:05 PM

    Is there any work on long-term implantable technology? Not necessarily cranial, just in general as a precursor.

    As far as I'm aware, the body eventually rejects or forms limiting scar tissue around pretty much all foreign bodies, with only a few exceptions. Because while I am not going to be signing up for sub-cranial implants any time soon, I could possibly be willing to try sub-dermal if there were promising results.

  • by staticfloat on 5/11/20, 7:36 PM

    Wow, I did my undergrad EE with Ramses at UW! Good to see his company seems to be doing well!