by michaelpinto on 4/6/20, 6:21 AM with 174 comments
by bane on 4/6/20, 7:01 PM
What Nintendo's philosophy boils down to in terms of business strategy is using the fact that they are smaller and more nimble to allow creative solutions to make it to market. We see the exact opposite from Microsoft/Sony where their strategy is pushing the highest possible technology they can get to consumers at a reasonable price, and their solutions are virtually interchangeable with fairly minor differences in overall tech.
While Microsoft and Sony's revenues per platform are around the same, their console businesses are small pieces of very large organizations -- with all the ossification that comes from being huge companies.
It's also helpful that culturally Nintendo is a toy company, and thinks about the platforms and games (and toys) they create in terms of principles of play vs. electronic experiences. You can really tell this in their games, where each game feels like an integrated toy system with figures, playsets, very light stories, and a fair amount of open ended play (within the rules of the "toy"). Nintendo's focus is on how to create this play experience, and what's the right amount of technology needed for it instead of launching a rocket into orbit so that I can mow my lawn in the dark.
by taneq on 4/6/20, 7:37 AM
In fact later in the article it says "This was a poor translation of the original, which was much closer in spirit to ‘weathered.’" It seems to me that the use of the term in the headline was deliberately obfuscating clickbait. :/
That said, I always love seeing the ways that Nintendo manages to think outside the box and do genuinely new, fun things with far less.
by nrp on 4/6/20, 6:57 AM
Interestingly, a lot of our tracking and latency related work was withered technology too. We used MEMS sensors that were being made in enormous quantities for mobile phones, and a lot of the latency philosophy came from old concepts of “chasing the beam” in rendering.
by Operyl on 4/6/20, 8:38 AM
by saturdaysaint on 4/6/20, 1:59 PM
If you ask me, given my experience owning a Switch and watching my PS4 and gaming PC gather dust, the most compelling product Sony or Microsoft could make right now would be releasing a system with PS4 / Xbox One level power in a portable form factor (and the latest smartphones do push more gigaflops than those systems). As has been said many times about smartphone cameras, the best gaming system is the one with you.
by schnevets on 4/6/20, 3:03 PM
It gives me hope for the future - if we can get more people from various walks of life to learn how to code and appreciate technology, there is so much more we can do. Of course, that "if" has always been a huge challenge.
by huffmsa on 4/6/20, 10:40 AM
It partly comes from the video game things being a bit of a gamble and side project to keep the company alive. "Success under constraint."
And not it's a bit of an intentional handicap, like setting a horsepower cap on a racecar. Anyone can go fast and make something spectacular with unlimited power, but when bleeding edge graphics aren't even available for you to waste time considering, you have to finds new ways to make your game "fun".
You have to think of new control schemes, new mechanics, endearing art styles, etc. You can't just melt faces (and wallets) with the visuals.
by epigramx on 4/6/20, 7:26 AM
by dlivingston on 4/6/20, 8:16 AM
More to the point of the article, however: while Nintendo does use "withered" technology, perhaps it's too withered. The Switch uses an ARM-based CPU/GPU SoC from 2015: obsolete before the Switch came out! The GameBoy Color, released in 1998, was the first GameBoy to feature a non-monochrome display: a feature the Sega GameGear had, with its 8-bit color and a backlit display, in 1990.
Nintendo seems to be consistently about a decade behind the current standard of technology, but they innovate in such clever and serendipitous ways that their "Ludditism" is easy to forgive.
by analyticascent on 4/6/20, 9:53 AM
I'm not a gamer, but from a business perspective I'm intrigued with their approach.
by pkilgore on 4/6/20, 12:15 PM
by meeebooo on 4/6/20, 8:33 PM
Let's not even talk about friend codes in 2020.
by Kaiyou on 4/6/20, 10:50 AM
by k__ on 4/6/20, 10:38 AM
I got a smartphone and a VR headset to put it in. Yes they are cheap, but the experience is completely different from the Rift.
These may be the most fundamental parts, but they are not what makes the Rift a good VR set.
by growlist on 4/6/20, 8:42 AM
by marmolito on 4/6/20, 6:58 PM