by paraiuspau on 3/13/20, 11:37 AM with 89 comments
by bhaak on 3/13/20, 11:53 AM
Also read the hilarious account how neglecting the integer range of parsing a number lead to a config that gives you an almost invincible character from the start:
https://dpmendenhall.blogspot.com/2020/03/nethack-366-or-how...
by picozeta on 3/13/20, 2:42 PM
[0 I know there are some people who managed to ascend (win) without reading up, but they are probably in the < 0.01% so it's definitely not the norm.
by tmountain on 3/13/20, 5:40 PM
by classified on 3/13/20, 12:45 PM
Different types of information (inventory, map, monster info, etc) can all be put in separate windows, so my screen is plastered with Angband windows when I play. Makes for great immersion, and the windows all retain their position and size between program starts.
It may even be older than Nethack.
by pmoriarty on 3/13/20, 5:54 PM
One of the main draws to DCSS for me has been its autoexplore feature, which makes exploring the dungeon much less of a chore than it was in Nethack. It also has much better use of color in text mode (the only mode I play both games in). Then it has an enormous variety of gods, powers, races, classes, and spells.
Unfortunately, it does have some downsides compared to Nethack. The interactions with gods, shops, and pets tends to be richer and more complex in Nethack. The things you can do to and with items is as well. The trend in DCSS has been to kind of dumb it down over the years, taking away friction points that made it more complex and thus (arguably) less fun for a certain kind of player. My own taste is for more complexity and more options, so I'm not a huge fan of going in that direction, but I still stick with DCSS because it's great despite that.
You can play and watch other people play the game by ssh'ing in to crawl.akrasiac.org, with a username and password of "joshua" (a reference to the classic 80's hacking movie Wargames).
Another game, in some ways very different but in other ways very much in the spirit of both of these games that I've really enjoyed has been Path of Exile.[2] It's not minimalist like Nethack or DCSS, but it definitely has a lot of roguelike elements and is pretty complicated for a mainstream, modern game of this sort, and is a worthy successor of both of these games, in my eyes. It's free to play too, so if you have the slightest interest, give it a go.
by mysterydip on 3/13/20, 1:56 PM
by Tepix on 3/13/20, 12:04 PM
There's so much stuff to learn, I'd love to chat with an experienced players while they are venturing deeper into the dungeons.
by kalium_xyz on 3/13/20, 11:48 AM
by grawprog on 3/13/20, 6:45 PM
And as far as mobile games go, can't think of any others that offer so much depth, gameplay and replayability without iap's and bullshit for free.
Sorry if this sounds like an ad, but I love nethack and getting to carry it around in my pocket and have it play well is just fucking awesome.
by crawdingle on 3/13/20, 4:55 PM
by atemerev on 3/13/20, 5:35 PM
by hypertexthero on 3/13/20, 4:04 PM
Brogue — https://sites.google.com/site/broguegame/ — colorful, user-friendly rogue-like available for Windows, Mac and Linux.
Streets of Rogue — https://streetsofrogue.com/ — with online cooperative play also available for Mac, Windows and Nintendo Switch.
by partomniscient on 3/14/20, 3:09 AM
by haolez on 3/13/20, 3:07 PM
by glouwbug on 3/13/20, 3:09 PM
by blasdel on 3/13/20, 11:54 AM
by tuerai on 3/14/20, 3:03 PM
by rs23296008n1 on 3/13/20, 1:25 PM
by mseidl on 3/13/20, 12:14 PM