from Hacker News

How to Design a Game with a Purpose

by tminima on 2/8/20, 8:47 PM with 1 comments

  • by sovok_x on 2/9/20, 11:01 AM

    The first thought I had about the title was: wow, they designed a methodology for procedural genearation of storylines that don't suck. Turned out it is about socially useful side-effects of gaming and gamification of work.

    Wonder why no consideration of dynamic difficulty adjustment. It's a must for gamification.