by arthurfm on 11/21/19, 6:31 PM with 437 comments
by rocky1138 on 11/21/19, 6:51 PM
by ben7799 on 11/21/19, 7:02 PM
I played through all of HL/HL2/Ep1/Ep2 IIRC, but I can barely even remember the story clearly it was so long ago. And it's such a blur maybe I never finished Ep2.
I was 21 when HL1 came out but I didn't get to play it till I was like 24 maybe when I had gotten out of school and got a nice computer & some money. HL2 came out when I was 27.. still playing games but I don't remember beating it till much later. Probably 2010, by which point I was married and had bought a house.
Now I'm 42 and I have a 7 year old.. so I'm old enough to actually remember this, don't really have the time to play anymore.. and I'd be looking at buying a new PC & VR equipment to play it.. yah no thanks.
That and I remember HL2 and Ep1/Ep2 taking forever. The whole thing was good, unlike time sinks like Oblivion and Skyrim that were full of filler, but it still took forever to play through.
Just seems like a small target of players who are old enough to fondly remember the original + still have time to play long form games + still have gaming equipment + have VR/are willing to buy VR.
Even as an engineer who knows more than a usual amount of gamers including younger players I'm not sure I know anyone who has VR equipment. If you're 15-20 do you care about this or do you just think it's your Dad's stuff?
by SimonPStevens on 11/21/19, 8:11 PM
Bravo Valve. This is why anyone interested in this should get a Vive and stay well clear of Oculus/Facebook's headsets. They are busy trying to capture the VR market by setting up exclusivity arrangements with studios to lock games to their platform to cut others out which just divides up the already small market.
Value have built a cross platform framework and SDK and are releasing their games for all headsets.
by aresant on 11/21/19, 7:07 PM
85%+ of VR users are male, compared to say 70/30 male/female balance of say Fornite. (1/2)
Any way you carve it the audience for Alyx is going to weight heavily male.
And research suggests that gender-swapping in VR is a profound psychological experience:
https://ieeexplore.ieee.org/document/8260949
(1) https://www.rakutenintelligence.com/blog/2016/virtual-realit...
(2) https://www.statista.com/statistics/865625/fortnite-players-...
by MaximumMadness on 11/21/19, 6:46 PM
Where HL1/2 were focused on making the objects, enemies, and places you interacted with feel like real life. HL:A will be focused on the character you control, giving you complete autonomy with finger capture and motion control.
Valve is pushing forward gaming with Half Life once again
by atonse on 11/21/19, 6:50 PM
In all seriousness though – is there any studies done on potential PTSD-like effects that arise from this sort of VR game?
by notus on 11/21/19, 6:46 PM
by on_and_off on 11/21/19, 6:48 PM
I am still curious to see how they will handle the character of Alyx, she was little more than an admiration delivery device in half life 2. They will have to do a lot more now that she is the center of the game.
by eanzenberg on 11/21/19, 6:55 PM
Maybe it's because I'm older now, but this didn't "knock me out" like that did.
by mikl on 11/21/19, 7:45 PM
by purpleidea on 11/21/19, 6:51 PM
by whatshisface on 11/21/19, 7:06 PM
by davnicwil on 11/21/19, 7:08 PM
by willis936 on 11/21/19, 8:05 PM
https://arstechnica.com/gaming/2017/08/half-life-3-plot-marc...
by thatguyagain on 11/21/19, 7:37 PM
by huhtenberg on 11/21/19, 6:45 PM
by dsfyu404ed on 11/21/19, 7:37 PM
>Due to some of the technical limitations with people (motion sickness does not make a popular game) I don't think this is not going to be an open spaces and free-movement heavy game like HL2. Not having some really good expansive panorama scenes would be a disservice to the VR tech but don't expect to be able to drive a go-kart around in them. I'm expecting a lot of semi stationary scenes where the player is free around a small space as the environment smoothly and steadily around them (like all the various freight elevator and rail car scenes in HL1). I expect that in typical Half-Life fashion there will be lots of object manipulation and head crab batting practice while the player remains nearly stationary.
So based on the trailer it looks like I was decently right. I think you're gonna spend a lot of time solving puzzles with one hand while defending yourself with the other. I really hope they nail the cinematic aspect of it like they did in HL2 since that greatly contributes to how immersive the game feels.
by ralfd on 11/21/19, 6:58 PM
by martin1b on 11/21/19, 9:13 PM
IMHO, I think Portal VR would have given a more immersive experience, along with less locomotion issues. However, I'm sure Valve has done their research.
My concern is, if this isn't met with favor, will Valve bow out of game development permanently? It just feels as if they are losing interest in new game development and would rather buy other studios and keep Steam chugging along. More money there..
by filereaper on 11/21/19, 6:47 PM
by BuckRogers on 11/21/19, 7:53 PM
Looks like I'll be picking up that Quest, upgrading to Ryzen 4900X and a Nvidia 3060 when they're out next year for this game.
by tombot on 11/21/19, 7:10 PM
by outworlder on 11/21/19, 7:41 PM
by fwxwi on 11/21/19, 7:31 PM
by hising on 11/21/19, 7:17 PM
by magashna on 11/21/19, 6:50 PM
by s9w on 11/21/19, 7:25 PM
by dugditches on 11/21/19, 6:50 PM
Good to see them releasing something, even if it is a narrow market. Seems to be a lot of doubt in them after lackluster Artifact and Epic Store entering their space.
by hyko on 11/21/19, 7:42 PM
by canada_dry on 11/21/19, 8:08 PM
Community built environments are possible - that's a pretty huge thing!
by mdrachuk on 11/22/19, 1:59 PM
by nottorp on 11/21/19, 8:54 PM
Are the newer things getting better?
by xvx on 11/21/19, 7:09 PM
by hacker_9 on 11/21/19, 7:22 PM
by h91wka on 11/21/19, 8:13 PM
by cptskippy on 11/21/19, 8:28 PM
by d--b on 11/21/19, 8:32 PM
by bilekas on 11/21/19, 8:03 PM
Valve : "Hold my beer, lets give them what they wanted in 3D, in VR"
by microtherion on 11/21/19, 7:57 PM
by vhakulinen on 11/21/19, 7:38 PM
by 2444344978 on 11/24/19, 5:37 PM
by dfcagency on 11/21/19, 7:54 PM
by bloody-crow on 11/21/19, 9:23 PM
I play games that benefit from low reaction time and precision and my body is the main source of latency and mistakes. When I watch recordings of my own gameplay, I notice how my brain usually operates a few hundred milliseconds ahead of what my hands controlling mouse & keyboard are capable of executing. Throwing your untrained and sometimes unhealthy body into this mix doesn't seem like a beneficial strategy.
Also, characters in the games I play do things that are completely impossible for a regular human body to accomplish. They're running faster, jumping higher, aim and swing swords better than I or any real human even could. Why would you want your character to be a mirror of your real-world tired and untrained self?
They say that the biggest sell of VR is immersion. How can something be immersive when it has no capability to provide any kind of feedback besides audio/visual? You can't swing swords in VR cause it has no capability to communicate weight of the thing you're holding back to you. A light sword feels exactly the same as a huge two-handed sword because all you're actually carrying in a lightweight plastic controller. You can't punch a wall because there's nothing in reality to stop your hand from going through. You can't hide behind cover because the object you're trying to lean on doesn't exist in real life. You can't feel an impact of receiving a fatal blow or taking a rocket in your face, cause there's nothing to actually push you in real life.
I think VR is dumb and I haven't seen any games yet that would want me to spend money on it. I was a huge fan of HL back in the day, but I guess I'm going to skip this one.