by asab on 7/6/19, 3:17 AM with 16 comments
by asab on 7/6/19, 3:17 AM
Things I've ended up enjoying with it:
- Hum, whistle, and sing my favorite tunes and compare the images
- Take it on a nature walk and look at bird calls
- Try to make sounds to draw a specific picture or shape
How it works:
On load, the app requests microphone access, and connects that audio stream to a WebAudio AnalyzerNode. The AnalyzerNode offers a fast fourier transform that is called repeatedly using requestAnimationFrame. For each frame, the entire contents of the canvas are shifted left by 1 virtual pixel, and the current fourier frequency bins are plotted in the rightmost column.
Limitations:
- There are 1024 frequency bins, compared to roughly 20,000 hertz hearing range, so the resolution is pretty good but not perfect as each dot represents a range of ~20 hertz.
- Unfortunately doesn't work in iOS Firefox or Chrome; Apple won't offer microphone access via getUserMedia to 3rd party browsers.
- It has a PWA manifest; Android users should be able to add to homescreen. iOS users still can't since getUserMedia is restricted in iOS PWAs
by sbr464 on 7/7/19, 1:36 PM
Here's another example I found that I always liked (w/source link) but definitely more complex.
https://musiclab.chromeexperiments.com/Spectrogram/
https://github.com/googlecreativelab/chrome-music-lab/tree/m...
by xchip on 7/7/19, 2:31 PM
https://aguaviva.github.io/GuitarTuner/GuitarTuner.html
Each bar is correspond to each key in a piano. The red vertical lines are the notes of a guitar played open string.
You can use this to tune your instruments and to understand its harmonics too.
by bradknowles on 7/6/19, 3:55 AM
by quickthrower2 on 7/7/19, 2:51 AM