by fabiensanglard on 1/5/19, 8:52 PM
The original reverse-engineering done by Samuel Villarreal
was already using javascript. I assume by "plain" you mean you removed easeljs library for canvas management and added buttons?
by ricardobeat on 1/5/19, 8:09 PM
by mrspeaker on 1/5/19, 8:29 PM
I first learned to do this effect in 1999 thanks to the incredible Denthor/Asphexia tutorials. I looked forward to new releases of these that my friend would (somehow) get and give to me on a floppy disk.
Most of them were in Pascal, but the fire one was in asm (http://archive.gamedev.net/archive/reference/articles/articl...) - it was the first time that assembler really clicked for me!
by z3t4 on 1/5/19, 8:03 PM
It's a bit slow. I suggest 1) Use existing table instead of creating a new table at each frame/interval. 2) Or use Canvas because DOM is so slow 3) requestAnimationFrame instead of setInterval
by mmphosis on 1/5/19, 9:10 PM
by 21 on 1/5/19, 8:50 PM
But can you implement JavaScript in Doom?
by berkut on 1/5/19, 9:23 PM
Didn't MS VC++ 4 to 6 ship with an example which emulated this effect as well via a custom control?
There were different tabs for things like "wood", "gas", "cryptonite" which changed the overall colour of the effect.
by Ayraa on 1/5/19, 9:25 PM
It would be really cool if you could paste the url to an image, have a generator overlay the fire effect on top, and you can save that as a gif.