by fafner on 12/11/18, 9:47 AM with 161 comments
by new299 on 12/11/18, 11:55 AM
The first is piracy probably didn’t lead to the failure of the Dreamcast. They didn’t sell many of the consoles... if it was a piracy issue then you’d expect they’d sell many consoles, but few games (the line up of games was really good).
The article mentions Ikaruga a lot. It worth noting that Ikaruga for the Dreamcast was released a year after the Dreamcast was cancelled. They probably weren’t hugely concerned about piracy at this point.
From memory it was an easy port for them, because the arcade board that Ikaruga ran on is also the same as the Dreamcast.
by dsco on 12/11/18, 11:10 AM
by AdmiralAsshat on 12/11/18, 2:18 PM
One thing I lament in hindsight was that the CD's we burned were not GD-ROMs, and so the backups or ROMs we burned often had their assets compressed in order to fit on the smaller disk.
Further pity is that even 15ish years later, many people in the ROM collection scene are still relying on those early, compressed CDI rips that were made over a decade ago. The higher-fidelity GDI dumps are comparatively rare and hard-to-find, especially with such reliable repositories as Emuparadise shutting down. If I had the proper equipment, I would probably try to make proper GDI dumps of my collection.
by amatecha on 12/11/18, 5:51 PM
[0] http://fabiensanglard.net/gebbwolf3d/ [1] http://fabiensanglard.net/gebbdoom/
by gwbas1c on 12/11/18, 2:38 PM
> The mashed potatoes problem was solved when a Katana SDK (the official Sega SDK for the Dreamcast) was stolen[6] by the hacking team "Utopia" in late 1999. It turned out that the scrambler was nothing more than "security through obscurity".
I doubt this was security through obscurity. Most likely, it was hard (or impossible) to burn a GD-ROM for internal testing. Thus, this mechanism was probably used to burn games onto CDR for internal testing.
I haven't seen anything that explains how scrambling and descrambling work; but it's important to understand that, at a certain level, all encryption is "security by obscurity." It just comes down to how easy or hard it is to figure out how to bypass. In this case, hacking to get ahold of the scrambler is no different than getting ahold of the private part of a key pair.
Edit:
> SEGA quickly released a DC v2 which disabled MIL-CD altogether but unfortunately damage had been done. With revenues plummeting and the PS2 ogre coming out, developers abandoned the Dreamcast and SEGA retired from the hardware manufacturing business in order to focus on software.
I also wonder if disabling this system was "the straw that broke the camel's back?" If I were a developer and it suddenly became much harder to test, I'd probably think very critically if it's "worth it" to jump through so many hoops for such a small market.
by londons_explore on 12/11/18, 11:22 AM
If so, it would be one of the only cases I know of where IP piracy led to financial ruin of the content creator.
by laurent123456 on 12/11/18, 2:24 PM
But I don't think this hacking was the reason for the end of Sega, because nearly all consoles at that time could be modded to play hacked games. Sega had been messing up for years before that, with all the useless hardware (Sega-CD, Sega 32X, and even the Game Gear and Saturn weren't big successes) they had been releasing after the Megadrive. The Dreamcast was good but just no good enough to save the company, they basically would have needed a console that completely dominate the market to recover, and to compete against Sony, Microsoft and Nintendo.
by mysterydip on 12/11/18, 11:41 AM
by phusion on 12/11/18, 5:14 PM
At first we had to download loader discs, just a few hundred Kb on a disc, then pop in the 1:1 burned game. Eventually they managed to put the loader on the game ISOs and you could just burn a game and pop it in. Plenty of fun, lots of great games and it primed me to eventually crack open my Xbox for the 007 Nightfire exploit.
by londons_explore on 12/11/18, 11:20 AM
by masto on 12/11/18, 12:48 PM
by anjc on 12/11/18, 1:24 PM
Given the state/speed of CD Writers at the time, quality of CDs, difficulty of finding ISOs, download speeds, and the temperamental Dreamcast laser, it was far easier to just buy games imo. It was even easier to chip your Dreamcast to region unlock it and buy cheap, legitimate Jap/US games, rather than wasting CD after CD trying to burn them.
by RyanShook on 12/11/18, 3:54 PM
by astrostl on 12/16/18, 6:27 PM
The conversation here seems to settle on the idea that piracy wasn't a primary cause of the system's failure, and I could hardly disagree more from what I widely observed (local + gigantic internet communities).
by ngcc_hk on 12/11/18, 11:38 AM
by syspec on 12/11/18, 1:59 PM
One thing i also remember is how it taught me an upside of actually purchasing games. I ended up having so many DC games I barely played any, because I became more interested in simply collecting them.
I would later decide against missing my consoles for that same reason. Although those Wii mods looked pretty sweet, with their home screen replacement and launchers
by baochan on 12/12/18, 9:35 PM
by timwaagh on 12/11/18, 10:47 PM
by sergiotapia on 12/11/18, 4:04 PM