by gbaygon on 8/23/18, 6:46 PM with 462 comments
by madrox on 8/23/18, 10:37 PM
It came down to the fact we required an email address and password for IAP so you could bring your subscription to the web or other platforms. While everyone else in the category did this, they decided that policy was going to change and we were just going to be the first people to deal with it. Since having an email-based account was core to the architecture and the UX, I went through a week of refactor hell to make emails/passwords optional to meet our launch date.
Since other apps still get to do this, it's clear the policy change message was BS. I've suspected a lot has had to do with Apple's ambitions in the streaming space and their desire to be in a position to offer bundling and other over the top services. They're already trying to control the UX with the TV app and are offering companies better rev share rates to do the integration work.
It seems like Netflix is daring Apple to pull them from the store. If that's what's happening then I applaud them. I understand that Apple may think they're protecting the consumer by creating a walled garden, but as a developer whose livelihood is tied to their decisions, I'm tired of being jerked around.
by dperfect on 8/23/18, 9:33 PM
Sorry, but if Apple's policies are applied consistently (I know they often aren't), this won't fly.
I have an app with a basic email/password sign-in screen (the app represents a small part of a larger web-based SaaS product). Apple has rejected my app for including anything in the app that even remotely hints to the service existing outside of the App Store. This includes a "Sign Up" button linked to the web signup, a "Learn More" button that links to the website, or even a "Support" button that has navigation that can lead to a signup or pricing page. After a long chat with someone from the App Store review team, I learned that you can't link to any page of a site that contains other links that can indirectly lead to a signup or pricing information. It's a pretty harsh policy.
So my app was finally approved, but without any links to support documentation on my site. Congratulations, Apple - you win :)
by peatmoss on 8/23/18, 7:21 PM
As a consumer, I’d love to buy a phone, not a content distribution straight jacket.
by menacingly on 8/23/18, 7:58 PM
That said, these benefits have an expiration date. I don't think the app store cut has been a ripoff for its entire history, but if the temperature of the room has shifted toward hostility, it might be that they've spent the goodwill they earned with their innovation and now it's time for a more sustainable long term arrangement.
We can find middle ground between "Apple did nothing for me" and "Apple deserves 30% of software sales for eternity"
by orf on 8/23/18, 6:59 PM
If they are talking about disabling it system wide vs disabling it for a single application, is this not pretty irresponsible? Lots of kids play Fortnite, saying "hey to play your favourite game just disable this security setting" to millions of them seems risky.
by happywage on 8/24/18, 8:51 AM
All of a sudden a few days Apple decides we have to implement in-app payments. I explained them that this is an enterprise product for an arcane industry and that our customers require quotations/invoices raised to their procurement department and would not pay several hundred to several thousand dollars through the app. They insist we have to implement in-app payments despite not helping our customers nor our business. We don't have automated billing at all, not even on our desktop product. The requested change means months of development for no value (at this point).
No way to appeal. We can currently not update our app and if we don't implement in-app payments in an unspecified time our current version will be pulled too.
Thanks, Apple.
by jefe_ on 8/23/18, 9:50 PM
by teekert on 8/24/18, 7:45 AM
If you want to be independent, be serious about it, make it easy to find the latest apk on netflix.com/apk, instead of apkmirror. Make it easy for users who pay to enjoy your service the way they want to. Seems to me like Netflix themselves are the ones pushing Play and App store official routes on official, completely locked-in devices.
I was on a app diet when I still had my first gen Moto G (with 8 GB of memory) and I found that almost everything I used apps for before had websites that were as functional as the app (or even more functional in the case of Facebook), minus all the obligatory tracking (if you choose so).
by akshayB on 8/23/18, 7:26 PM
by 75dvtwin on 8/23/18, 9:47 PM
Only in this case Google and Apple are the 'bad guys' (the infrastructure providers, eg the ISP).
While the so called 'Over-the-top' application/service providers (eg Netflix, Spotify, Epic games, etc) and their users are the victims ?
I can see a small difference, where the ISPs did not have anything analogous to 'advertisement' benefit to their 'Over-the-top' application/service providers.
But surely, the advertising help the stores provide -- is not worth continuous 30% (or even 15%) take ?
by rconti on 8/23/18, 8:20 PM
Is the problem that new users who sign up via the iOS app have to make an in-app payment for their subscription, thus triggering the 30% cut?
I assume this also means Apple will reject any app that submits payment through the Netflix iOS app directly to Netflix, bypassing the normal iOS payments process.
Why doesn't Netflix just not allow you to sign up via the app, forcing everyone to use a web browser (either on mobile or on desktop)?
It seems like other app developers could do the same thing, allowing the app to sign in to your web account to view content. For example, the Remember The Milk todo list service. I believe I pay on the website, but they have a companion iOS app that allows me to sign in.
by tusharsoni on 8/23/18, 7:18 PM
by MiddleEndian on 8/23/18, 7:00 PM
by jobu on 8/23/18, 7:32 PM
Netflix, Hulu, Spotify, and a few others have been doing it this way for a while, so I'm surprised this is news.
by tolmasky on 8/23/18, 7:47 PM
by sxp62000 on 8/23/18, 7:27 PM
by 99052882514569 on 8/23/18, 7:54 PM
[1] https://stratechery.com/2018/the-european-commission-versus-...
by sambroner on 8/23/18, 7:31 PM
The other is that app developers have a symbiotic, probably synergistic relationship with the phone makers. Apps are a huge part of the draw of a good platform.
My take is that until we decide that a given platform is a monopoly, we let the platforms fight for a larger market share by attracting high quality apps using this "tax" as leverage (better dev experience, larger market share, superior hardware are other tactics). Microsoft tried (and failed) to improve their platform by offering developers a larger share of the take away and hoping they'd improve the ecosystem.
My hope is the market gets more competitive so that app makers get a larger share of the profit.
by cletus on 8/23/18, 11:43 PM
But Apple (and Google, IMHO to a lesser extent) are starting to use their gatekeeper positions for their own advantage. And these markets are getting so huge and the potential damage to other companies so large that they're just inviting government action, probably by the EU first but I can also see the US getting to the point of taking antitrust action.
It's clear Apple has streaming and original content ambitions. They also have iTunes of course. If they're not careful they're going to trigger intervention when they arbitrarily start applying rules to Hulu and Amazon Prime Video that don't apply to others.
There are already some pretty silly contortions for these policies. Take Amazon. You can purchase items through the iOS app... except for anything digital like, say, Kindle books. But you can buy Kindle books elsewhere and then load them on the iOS Kindle app using your email and password. As others have noted, other companies haven't gotten these exceptions.
This is also why I think it's a huge mistake for Apple to get into the original content game. Their other businesses are so huge that original content will never be able to compete on a revenue basis. Yet they risk their own platform by favouring their own content. Government action could be ruinous for them. When Apple competes on their own platform against third parties it undermines faith in that platform and (IMHO) its long term health (even viability).
I don't know what the alternative is though. It's not letting anyone install anything as much as tech-savvy purists may think so. That's actually not what consumers want or need. Is it allowing competition in App stores? Maybe. There isn't just one domain registrar and just one root-level CA.
by chacham15 on 8/23/18, 7:47 PM
by chrischen on 8/23/18, 10:03 PM
If a user discovers the Netflix app, signs up, they are essentially discovering Netflix through the App store.
If a user discovers Netflix elsewhere, they can be pointed to download the app for extended utility.
In the latter case, it doesn't violate Apple's 30% revenue cut policy. But if they want to target people who discover Netflix from the App store platform, then they would have to pay.
by camhart on 8/24/18, 2:43 AM
by c487bd62 on 8/23/18, 7:34 PM
by ezoe on 8/25/18, 6:33 AM
What Netflix trying to achieve can be perfectly done by ordinary web browser. I don't know about their "app" but I bet it's just a wrapper of web browser.
The whole app ecosystem is crap. It must be abolished ASAP.
by nkkollaw on 8/24/18, 9:15 AM
They apps seems like a thin wrapper around a web app, couldn't they just have people use the web app? If you add a link to the home screen, it's almost identical.
Not idea, but better than losing 30% of your revenue...
by makecheck on 8/23/18, 8:24 PM
Heck, for a year or so it almost would have been lying to claim to be paying developers (plural) when a single developer like Supercell was raking in so much.
Let’s be honest: there’s a giant check from people blowing money on games that they shouldn’t (gems, etc. to fuel addictions), and a large check for a very short list of apps constantly in the top 10 due to app store positive feedback loops. The remaining $4.52 of all payments to anyone is split 145,622 ways to the 98.9% of developers trying to survive.
And let’s not forget, Apple’s store platform feels like it was once one person’s side project and is now 5% of a different person’s time. It doesn’t feel like they’ve cut any checks to make this a good marketplace.
by twodayslate on 8/23/18, 8:44 PM
by ihuman on 8/23/18, 7:05 PM
> Section 3.1.3(b) Multiplatform Services:
> Apps that operate across multiple platforms may allow users to access content, subscriptions, or features they have acquired elsewhere, including consumable items in multi-platform games, provided those items are also available as in-app purchases within the app. You must not directly or indirectly target iOS users to use a purchasing method other than in-app purchase, and your general communications about other purchasing methods must not discourage use of in-app purchase.
To me, it sounds like Netflix is, "directly or indirectly target iOS users to use a purchasing method other than in-app purchase." I'm not saying they should or shouldn't break the rules, I'm just saying that they are.
by perseusprime11 on 8/24/18, 1:42 AM
by bogomipz on 8/23/18, 10:38 PM
by iamgopal on 8/24/18, 11:19 AM
by michaelmrose on 8/23/18, 8:55 PM
Then if we don't want to deal with their bullshit we can just have an iphone shipped from the EU and enjoy a device we actually own.
by tempodox on 8/24/18, 8:26 AM
by anfilt on 8/23/18, 10:42 PM
by jscalo on 8/24/18, 5:44 PM
by bepotts on 8/23/18, 7:11 PM
Want to bypass that cut? Build a web app and make it play well on mobile. If you want to run it on Android and iOS devices, then I don't really see how anyone can say "Apple and Google are taking too much of my cut".
Disagree with it sure, but don't act as if they're some thugs stealing from companies.
by thiswillis on 8/24/18, 1:47 PM
by z3t4 on 8/23/18, 7:18 PM