by sunaden on 2/15/18, 10:22 AM with 33 comments
by stanlarroque on 2/15/18, 11:13 AM
by golergka on 2/15/18, 11:57 AM
Rationale is simple: game designers will ALWAYS find ways to use the system in the most insanely complicated way, and it's far easier to debug and fix things in a normal programming language rather than another system full of ad-hoc conditions, weird triggers, global variables and other complexity that starts small but always snowballs throughout development.
by robertelder on 2/15/18, 3:52 PM
by edf13 on 2/15/18, 11:25 AM
by candleofhope on 2/15/18, 11:50 AM