by tgb on 1/21/18, 5:21 PM
I enjoyed this. One suggestion: scopes currently are over-powered in an uninteresting way. One thing that works well for top-down games is to not have the view purely centered on the player, but to have it move in the direction of the mouse pointer. That way, I see more in the direction I'm looking and less "behind" me, which is realistic. A scope then allows me to see even further in the direction I'm looking, but hence less behind me. This seems like the right balance and requires more skill to handle the trade-off properly. You can even go further and have, when the mouse is aimed sufficiently far from the player, for the screen far from the mouse to black out. Thereby allowing a "sniper scope" effect.
Does anyone here remember BaboViolent 2? All of these suggestions were done in that, particularly for the sniper rifle weapon (my personal favorite). In that game, it was important to balance your mouse pointer at a "kinda far" distance with the sniper rifle that wasn't so far that the screen blacked out and hence you still had peripheral vision but still got an increased field of view.
by k1ns on 1/21/18, 4:50 PM
Nicely done! Safe to say that I think you beat many people (including me) to the punch. I think this is the perfect representation of the battle royale genre for browsers and I think many of the mechanics were inventive (such as the scope attachments increasing your FOV).
Considering I could jump in at any time and find a game, it seems quite popular. One mild criticism, and maybe it's a result of my apparent lack of skill, is that I've played three games so far and have come across ammo in none of them. I'm assuming the ammo was taken by my opponents, but it would be nice if it were a little more abundant. Great work!
by IkmoIkmo on 1/21/18, 7:51 PM
Man this is really, really good. I've built a lot of these games with better graphics, maps and weapon variety etc, but the battle royale mechanic works awesome. It's a lot more fun than anything I've ever built, and one of the better 2d shooter experiences I've had in 1-2 decades. Well done!
Hope to see this evolve!
by lanius on 1/21/18, 7:29 PM
Ha, didn't realize it was FFA. I thought everyone with a blue helmet was an ally until I was rudely killed.
by progval on 1/21/18, 6:30 PM
Looks nice, but it's only playable with a qwerty keyboard. Could you allow reconfiguring keys, particularly AWSD?
by always_good on 1/21/18, 5:27 PM
by Shelnutt2 on 1/21/18, 8:13 PM
It seems in firefox 57 (linux) that firefox is auto searching when hitting wasd keys. I've not had this issue when airma.sh was presented on HN. I'm assuming a preventdefault or autocomplete=off tag is missing somewhere.
Besides that minor issue, so far quite entertaining!
by z3t4 on 1/21/18, 8:30 PM
Would like some info, like a blog post, about stack etc. How long did it take ?
by AlexMax on 1/21/18, 10:17 PM
Does this game use bots at all? The magic of paper.io disappeared when I found out that I wasn't playing against any human players.
by Bromskloss on 1/21/18, 9:34 PM
How am I supposed to walk an pick things up with the same finger?!
More generally, I want to be able to change the controls.
by happyhotpocket on 1/22/18, 2:07 AM
I am playing on a laptop and when I use the movement keys it stops updates from my touchpad, so I can't look around while I'm running around. Is this a bug in the game or with my laptop/touchpad driver? Any ideas?
by wk2jkhkjdfglsl on 1/22/18, 2:15 AM
Very cool! One bit of feedback its a pain to have to whitelist all the IP addresses for the game server. Can you associate a DNS and connect by name, this will make it easier with selective js filtering by domain?
by dpedu on 1/21/18, 6:59 PM
Is the source code available?
by ByteCastle on 1/21/18, 7:42 PM
Pretty fun. My favorite feature so far is bullets bouncing off metal buildings.
The server-side movement is unfortunate, but understandable.
At first I thought the brown crates were just barriers, but I learned pretty quickly.
by archagon on 1/22/18, 8:17 AM
This is fantastic! Hope to see updates, I expect this will remain in my bookmarks for a long time to come.
by ThomPete on 1/22/18, 1:20 AM
This is surprisingly fun to play. Lots to be done here that could make this truly addictive.
by spaceisballer on 1/21/18, 7:07 PM
I’ll check it out on my desktop but when visiting the site on iPhone it’s kind of a mess.
by LeicaLatte on 1/21/18, 7:39 PM
Your 2d version is a great way to prototype and test game strategies for actual 3d pubg.
by morganvachon on 1/22/18, 12:25 AM
Extremely choppy on Firefox 57/Win10, quad core Ryzen with 16GB and a GTX 1060 (not that the GPU should matter). This is on a 100Mbit cable connection. It was worst when I got zerg rushed, but even just roaming around the map was too choppy to be playable.
by aw3c2 on 1/21/18, 5:38 PM
wasd for movement versus f for picking up things is very hard to use.
by CyberDildonics on 1/21/18, 5:50 PM
Why does this connect to multiple raw IP addresses with no domain names?
by hellbanner on 1/22/18, 12:45 AM
how can I shoot? left clicking doesn't