from Hacker News

Making WebGL Dance: How, Where, and What to Draw (2013)

by reledi on 11/7/17, 6:23 PM with 18 comments

  • by johnhenry on 11/7/17, 7:42 PM

    IT's worth linking directly to the talk: https://www.youtube.com/watch?v=GNO_CYUjMK8

    (Also, after the first few slides in the animation, there are some pretty cool animations).

  • by pmilla1606 on 11/7/17, 8:15 PM

    Everything I've ever encountered on acko.net has been amazing.

    My favorite: http://acko.net/blog/animate-your-way-to-glory/

  • by have_faith on 11/7/17, 7:36 PM

    Beautiful!

    I don't have much more to add unfortunately. Love the approach.

  • by pfranz on 11/7/17, 8:53 PM

    Really good slides. I should watch the talk.

    It's a pet peeve of mine for people to suggest blurring as a "fix" to aliasing problems. Hacks are fine for one-offs, but I love how this clearly shows it's a sampling problem and what tools can do to address it.

  • by adamnemecek on 11/7/17, 8:44 PM

    I'm looking for some resources for signed distance functions and something beyond min,max etc. I'm aware of iq's website and all the things that have "made rounds" around internet.
  • by ryandrake on 11/7/17, 9:59 PM

    I guess by "Dance," he's means the slow dance, because visiting the site pegs my CPU 100% and none of the controls work.
  • by iamcreasy on 11/9/17, 3:39 PM

    Anybody knows where can I learn about the math(probably linear algebra) that is used to convert 3d models from object space to 2d screen space?