by aethertap on 10/10/17, 8:16 PM with 48 comments
by Grue3 on 10/11/17, 10:56 AM
[1] https://en.wikipedia.org/wiki/Dots_(game)
EDIT: I found the Russian wikipedia article for the second game (I was searching for the wrong name): https://ru.wikipedia.org/wiki/%D0%9A%D0%BB%D0%BE%D0%BF%D0%BE... . Looks like I forgot the rule that each base must be "activated" (have at least a single bug next to it) to produce new bugs.
by jefurii on 10/11/17, 3:32 PM
It started out as "UFOs" (circles with a line through them) and mutated into X-Wings v TIE Fighters. Soon we were drawing asteroid fields, opposing planets with gun emplacements, etc, etc. Wish I could go back and look at some of those old drawings.
by stevewillows on 10/11/17, 8:42 AM
You could incorporate a theme, but themes tend to occur naturally.
Especially with the suffocation that comes with technology, simple pen and paper games are breath of fresh air.
by SamBam on 10/11/17, 4:33 PM
Because I grew up with Oxford academics, my family growing up would also play the same thing but switching between English and Latin. Those who knew Latin would try to translate accurately, but us kids would write stuff that sounded more like bad Harry Potter spells, which the adults would have to make sense of.
by taejo on 10/11/17, 10:31 AM
by tonteldoos on 10/11/17, 3:51 AM
by shagie on 10/11/17, 9:27 AM
Beyond Tic Tac Toe ( https://boardgamegeek.com/boardgame/3937/games-art )
Beyond competition ( https://boardgamegeek.com/boardgame/3928/beyond-competition )
Beyond solitaire ( https://boardgamegeek.com/boardgame/3940/beyond-solitaire )
by asicsp on 10/11/17, 5:00 AM
there is also MetaSquares (http://www.scottkim.com.previewc40.carrierzone.com/squares/i...)
I have made one too - Square TicTacToe(https://github.com/learnbyexample/squaretictactoe)
by avighnay on 10/11/17, 11:50 AM
by decafb on 10/11/17, 7:35 AM
by speps on 10/11/17, 7:28 AM
Here it is: http://speps.github.io/papertetris/ (Flash player required, lost source code)
by JoeDaDude on 10/11/17, 10:13 PM
https://www.boardgamegeek.com/geeklist/74684/non-obvious-pap...
by malingo on 10/11/17, 5:52 PM
Some are based on 3-4 participants https://www.conditionaldesign.org/
Some work with an arbitrary number of participants, e.g. visitors adhering stickers to art gallery walls and floor (see "red fungus"): https://web.archive.org/web/20100829051147/http://poly-luna....
by scandinavegan on 10/11/17, 7:27 AM
by ianopolous on 10/11/17, 9:29 AM
by mrspeaker on 10/11/17, 4:27 PM
No skill involved, but I spent a zillion hours playing "cricket" by writing "dot ball, 1, 2, 4, 6, out" on the edges. Then you spin the pencil in your hand without looking and slide your thumb up the edge. Whatever you landed on was the score and you marked it down on a score sheet.
As a bonus you could easily disguise the action as fidgeting - so you could play during class.
by bass_case on 10/11/17, 4:31 PM
The best pencil and paper game ever
by midgetjones on 10/11/17, 8:52 AM
One that I don't see - or maybe I don't know what I'm looking for - is "Fish, Fruit, Flower"[0], which we used to play as a family when I was young.
by unixhero on 10/11/17, 4:18 PM
by brandonmenc on 10/11/17, 5:47 PM
As a child, I played this game quite often with my babysitter - an older woman who for close to a decade was essentially a third grandmother.
Our paths cross every five or ten years when I'm visiting back home - she's in her 90s now - and we still fondly remember playing this game together.
I encourage everyone play these games with their children - there's something about the interaction of the players that creates warm, lasting memories for everyone involved.
by dodecacat on 10/11/17, 1:30 PM
by willlll on 10/11/17, 5:34 AM
by slolean13 on 10/11/17, 8:19 AM