by mmccaff on 4/19/17, 1:39 PM with 212 comments
by chrissnell on 4/20/17, 3:53 AM
The most amazing thing about it all was that it was the public internet before there was a public internet. E-mails sent over FidoNET had an amazing weight to them that's hard to describe. It took a ton of effort just to get your BBS to participate in the network and once you did, data moved so slowly that you became very observant of each step of the process of communicating. First, you wrote the email in your mail editor (I loved GoldED). Then, another program bundled it up with other emails into some kind of binary packaging and passed it along to the mailer. The mailer took this bundle of mail and dialed out on the modem to the local FidoNET hub. If you lived in a rural location, this meant that you had to make a long-distance call to deliver the mail. My local hub was in Seguin, TX (~30 miles away) and it felt like a very big deal when my computer dialed him up to do a delivery. From there, the hub delivered it to a "star", which was a regional hub that dealt in larger volumes of mail. This was usually run by someone with money because their modems were making long-distance calls (including overseas) on a regular basis. From the star, your mail was shipped across long distances and then the process repeated in reverse until the recipient's system picked up the mail from their local hub. Then, when they replied, the whole thing happened again in reverse. It regularly took days to get a reply from across the world but it was so fun! Every single mail that you received in your inbox felt as important as someone writing a letter by hand and sending it via the postal service. I cherished getting emails, even if they were stupid.
I still dream about reviving a modern FidoNET (yes, I know it still exists) for the HN crowd. I write a lot of Go and I even read some of the FidoNET technical standards with the thought of a Go implementation of the protocols but never got anywhere in it. It's an enormous amount of work and I haven't had a real phone line in over a decade. Doing Fido over TCP/IP just doesn't feel the same. It's way too easy.
by apaprocki on 4/20/17, 2:48 AM
by EvanAnderson on 4/20/17, 2:20 PM
Since the audience here is very diverse I'll selfishly throw out a couple nostalgia requests:
A friend's board ran a door game called "Cyberspace" that was a TinyMUD-esque "single user dungeon" game. At one point we had 10 - 12 people actively building rooms, adding mobile NPCs, etc. It was loads of fun even though only one person at a time was interacting with the software. I've looked periodically over the last 20 years to see if I can find the people who wrote it on the 'net, but I've had very little luck. (It was Turbo Pascal-based, and originally written for WWIV, but we "adapted" it to work on Searchlight and later Renegade.)
I'd love see if anybody from the old 203 board "Bit Truth" or the classic 602 "Unphamiliar Territory" is on here. Any takers?
by lsc36 on 4/20/17, 6:25 AM
For those interested, their codebase is available on GitHub [1].
by davidy123 on 4/20/17, 2:35 AM
Eventually around 1990 it was extended to support federated message exchange, but by then UNIX systems were entering consciousness so we switched to multi-line, uucp capable Waffle software on DOS, then Xenix, BSD/OS and finally Linux around 1993 as it became https://en.wikipedia.org/wiki/Internex_Online
by whatever_dude on 4/20/17, 1:56 PM
Anyway, that constraint was also somehow reflected on the choice of tools, maybe in this case especially in the software used by the BBS itself. The US had plenty of different BBS software being used. I know Wildcat was popular in Europe. In my native Brazil it was dominated by PCBoard (major) and Remote Access (minor), and the underground scene was heavily invested in the "cool" Oblivion. I actually thought PCBoard was a major player until I realized very few boards in the USA used it.
by nkozyra on 4/20/17, 2:58 PM
This is only noteworthy because, in 2017, this would be entirely normal behavior for a 14 year-old. But the amount of effort and expense it took to get the equipment, extra line, BBS and then _teaching my girlfriend how to use a modem_ put me squarely in the superdork category.
by eric_arrr on 4/20/17, 2:23 AM
Mine was Apocalypse / ApX (a hack of Havok, which was a hack of something else, which was a hack of Emulex/2, which I think was a hack of Forum?), around '92.
I, too, remember recruiting ACiD guys to help out with the menu art.
Ah, memories.
by bananaboy on 4/20/17, 10:46 AM
by wccrawford on 4/20/17, 10:59 AM
My favorite door was Legend of the Red Dragon (LoRD) and I remember playing it a lot back then. My users (all half-dozen of them) did, too. It was a small town, and I was surprised to get that many people.
So much nostalgia, and I can definitely link it to my career today.
by JohnLeTigre on 4/20/17, 2:19 PM
I miss live-chatting with the sysop if he was around
I miss gaining access levels and discover new files/areas
I miss re-loging at 12:01am to have double turns for my attack in BRE
I miss the discovery involved, how you would need to come up with interesting/new content to maintain you UL/DL ratio
I miss the epic mail convos we had in my BBS community
I miss GT's
by jmspring on 4/20/17, 4:02 AM
It's interesting to see Dementia was based off of WWIV. The WWIV BBS software was well written and easy to update/customize/modify. TML, Innerdot, and others were amongst those that ran it in the 80s to early 90s.
Interestingly enough, I actually feel like the BBS days did more to foster social interaction than "social networks" now. They were (unless warez sites) hyper local. In the east bay, we had regular pick up tackle football games (going from several a year in the early days on 1/x year in the 2000s) that ran for around (maybe more than) 20 years. Many of those involved are still friends.
by hoodwink on 4/20/17, 2:06 AM
by wiz21c on 4/20/17, 1:58 PM
After that, the problem was paying for long distance calls to more "3l33t" BBS's (usually in Sweden). But we had our ways :-)
by exogeny on 4/20/17, 3:17 AM
412/724 scene, north of Pittsburgh. Lots of good friends met on the boards, some still friends today.
by davestephens on 4/20/17, 8:26 AM
Thanks again, enjoyed this thread!
by bungie4 on 4/20/17, 12:11 PM
I ran BBS's from the late 80's through the 90's. All the local sysops are still friends and we still wax nostalgic over the old days. To a person, we all are still in IT and hold senior positions.
When I remember those days and compare them to today, by and large, nothing is 'easy' anymore. It's what happens when you get to far away from the metal.
by revicon on 4/20/17, 6:47 AM
by driverdan on 4/20/17, 3:23 AM
I ran a single line PCBoard BBS in the mid to late 90's. PCBoard had its own plugins called PPEs. A lot of them were distributed as shareware. After finding a decompiler I had a lot of fun reading source code, making personal keygens, and finding security issues.
by 1001101 on 4/20/17, 2:16 PM
by fiorix on 4/20/17, 4:40 AM
by cyberferret on 4/20/17, 1:43 AM
Great to see an OS/2 based one too - I remember switching to OS/2 for a small time "play" BBS that I set up in the early 90s... I was astounded at the ease of running multiple modem lines on OS/2 as compared to DOS or CP/M...
by k__ on 4/20/17, 8:54 AM
It was a smallish (~30 people) anime & manga community and the twist was, that the whole board was written by one of the founders in PHP.
I remember him hating on the other BBS because in his eyes they weren't "pure" anymore and in his eyes, they had nothing to do with BBS at all. What can I say... the community broke down because he insisted on his strange BBS and people went to communities who embraced the "social web" with profiles, timelines, blogs etc.
But this was in a time when people said, these new "blogs" were like "guestbooks you write in yourself", which is true and in view of the omnipresent guestbooks on every website, where people wrote that they visited the website, a blog sounded hilarious. Now the concept of a guestbook sounds hilarious and blogs are a backbone of the web...
by sjs382 on 4/20/17, 4:19 AM
by meerita on 4/20/17, 8:40 AM
by deepakhj on 4/20/17, 6:14 AM
I eventually made it to the it scene where I had access to and ran the top ftp sites in the world.
I miss those days immensely.
by mrlyc on 4/21/17, 12:44 AM
That's how I started programming professionally. One of my friends hired me as a programmer, saying "Anyone who can write a BBS for a Vic can program!" Thirty-three years later, that same friend wants me to work with him at Google.
by hertzdog on 4/20/17, 6:09 AM
by sathackr on 4/20/17, 3:02 PM
IIRC you potentially would run into various wild/mutant animals or other players that you could battle. I don't remember much else about it but I remember enjoying it profusely and have been unsuccessful in finding even the name of it now.
Also played a ton of Trade wars.
by pibefision on 4/20/17, 9:11 AM
by hoodoof on 4/20/17, 2:09 AM
Looks like a big system - was this your first major project?
I seem to recall OS/2 and a C compiler cost money back? How did you get to be using those, through work or did you buy them? Why did you choose OS/2 - did you consider any other alternatives?
by wyldfire on 4/20/17, 1:38 PM
by th0ma5 on 4/20/17, 5:32 AM
by hackermailman on 4/20/17, 1:02 PM
I remember a lot of STS chat boards too, In 1989, a DDial-like clone, Synergy Teleconferencing System AKA STS was released for IBM PCs and until 1997 I regularly would connect at 300bps to talk with local hackers at 3:00am on these "big" 16 line STS boards until easier access to IRC killed them off.
by niix on 4/20/17, 4:44 AM
by neuro on 4/20/17, 4:16 AM
by tdumitrescu on 4/21/17, 12:10 AM
by booleanbetrayal on 4/20/17, 4:14 AM
by dreva on 4/20/17, 8:33 PM
I ran my own BBS from '92 through the early 2000's, starting on an Amiga. I wrote it myself in C (Lattice C, later SAS/C compiler.) It had email and Usenet newsgroups (through a UUCP feed to a local dialup ISP...)
Fun times. I eventually moved to Linux and FreeBSD...
by jotjotzzz on 4/20/17, 1:51 PM
by Safety1stClyde on 4/19/17, 1:41 PM
by icelancer on 4/20/17, 8:52 AM
by myth_drannon on 4/20/17, 1:10 PM
by b0blee on 4/20/17, 6:33 AM
by agentultra on 4/20/17, 4:04 AM
by endgame on 4/20/17, 9:59 AM
by jonahhorowitz on 4/20/17, 5:31 AM
by aethant on 4/20/17, 4:59 AM
by myth_drannon on 4/20/17, 1:15 PM
by grumblestumble on 4/20/17, 3:47 AM
by alexkavon on 4/20/17, 6:00 AM
by cgrusden on 4/20/17, 2:23 PM
by cJ0th on 4/20/17, 10:12 AM
by RyanRies on 4/20/17, 2:58 AM
by eternalvision on 4/20/17, 7:28 AM
by synrst on 4/20/17, 2:25 PM
by jv0010 on 4/20/17, 12:31 PM
by phaed on 4/20/17, 12:39 PM
by Arizhel on 4/20/17, 2:38 AM
by X86BSD on 4/20/17, 5:07 AM
by gus_massa on 4/19/17, 2:49 PM
From https://news.ycombinator.com/showhn.html
> What to Submit
> Show HN is for something you've made that other people can play with. HN users can try it out, give you feedback, and ask questions in the thread.
> Blog posts, sign-up pages, and fundraisers can't be tried out, so they can't be Show HNs.