by kunqiana on 5/31/10, 3:15 AM with 61 comments
by jgg on 5/31/10, 4:17 AM
Remember, you don't major in Physics to learn which brand of concrete you need to build a bridge. Not teaching a concept because it isn't "used in industry" is a sickening corruption of what academia is supposed to be about.
See my comment here: http://news.ycombinator.com/item?id=1345596
by patio11 on 5/31/10, 4:26 AM
Weaknesses of a CS degree:
1) At the point of graduating college, it is likely that your experience working with teams in a production-like environment will be minimal. I think I did, hmm, three labs like this? None of them produced anything close to a real software product.
2) Academics don't work like industry. I worked at the university for a bit after graduation and we still didn't use, e.g., source control, testing, etc etc. Pick your favorite best practices test, we would have scored negative. It took me a few years to learn better habits.
3) You tend to do a lot of stuff which has little relationship to what you'll be doing for the rest of your life. If I were dictator for life of the CS department, I'd have kids exposed to web programming very freaking early, because it is much more likely they'll end up doing that than fat Java client apps (what we actually did in school).
4) There are a lot of soft skills that go into engineering that some schools give short shrift to. I will defend this one to the death: the most important skill for an engineer is oral/written communication, and their ability to actually produce stuff is a distant second. We had one class on technical writing.
by flatline on 5/31/10, 4:27 AM
by SamReidHughes on 5/31/10, 4:35 AM
by barrydahlberg on 5/31/10, 9:09 AM
Abstraction is so much more than "Apple is a Fruit" style OOP. Objects, processes, ideas, language... a focus on abstraction from the start is one of the reasons I think the SICP videos are worth watching.
Programmers must learn to develop their own sense of style in their code. Practice writing things until they flow and feel natural. Coding is communication, to you, your team and your computer. Try not to stutter.
Keep in mind I studied in NZ and was generally a terrible academic, we are far away from anything like MIT...
by gte910h on 5/31/10, 3:26 PM
I do think this approach where there are lots of specialties (Software Engineering, Game Prgramming, Systems Programming, etc) allows people to get experience and training relevant to where they're going in life.
All that said: I really really really want to see realistic mentored debugging go on in a CS program. I want to see 2 students and one experienced adult, sit down and learn next to someone the ins and out of all the modern debugging techniques (debuggers, binary search, profilers, memory leak detectors, etc). None of the classes had anything like that, and that was the biggest thing missing that comes to mind.
The second biggest thing is realistic estimation methods! Until I read a book on it and practiced a lot, I was horrible at it. Very little was taught on actual methods to make useful estimations.
(Here is a non-aff link to the book who's material I'd like to see covered in a college CS curriculum): http://www.amazon.com/Software-Estimation-Demystifying-Pract...
by StudyAnimal on 5/31/10, 4:32 AM
If you read CACM academia thinks CS is missing students. They want to dumb it down to get more people in, especially less geeks and nerds, and more women and minorities. They are looking at ways of dumbing it down and making it appeal more to the masses.
I think in general CS is missing industry contribution. I would like to see more commercial enterprises writing papers, submitting at conferences, doing research, and training graduates to become developers.
Some CS programs seem to have buckled under pressure and turned into learn-java trade schools. These places are missing computer science. Some try to simulate the working environment and focus too much on working on larger projects in teams because that is what industry wants, but we have our whole life to do that and uni can't teach that well anyway, you need real experience for that.
But in general, I think most CS programs, especially after year one are pretty good, and teach what they should be teaching.
I like them to teach the classic core CS disciplines, theory, algorithms and data structures, AI, databases, software engineering, graphics, and they should focus more on leading edge stuff that is perhaps not so well used in industry but provides interesting scope for further research. I think they should deliberately use languages, paradigms, and tools that are not (yet) mainstream in industry.
by cema on 5/31/10, 4:58 AM
Fortunately, it appears to be a relatively small drawback. Particular details may change in a few years anyway; being prepared for the change is more important, as is being capable of learning, and this normally comes with a solid foundation which a good university program can provide to a good student.
This is a very general answer. I apologize that I cannot give a more detailed answer; my exposure to the CS education was through a graduate school which gives a different perspective.
by GeneralMaximus on 5/31/10, 7:03 AM
1. Contribute to a FOSS project, or start and manage your own. Alternatively, build a product and try to monetize it. This pretty much covers everything that your CS degree claims to teach you. Now we can move on to more important things like ...
2. Learn to meet and talk to new people. Learn how to be comfortable around people, and to make other people comfortable around you.
3. Learn to speak in public. Learn to clearly present your views and opinions to an audience.
4. Meet women. You won't get time to do this once you're a Silicon Valley billionaire ;P
5. Learn how to negotiate. Learn how salespeople and negotiators employ simple psychological concepts to get people to agree with them. Learn how to protect yourself from these people.
6. Study non-CS subjects. Psychology, economics, music, art, whatever. It's critical that you broaden your horizons beyond standard CS topics.
This is what I've figured out so far. If more experienced people have anything to add to the list, please do :)
by liedra on 5/31/10, 6:21 AM
Technology has a bad habit of arriving, and then the mess being sorted out later. It'd be great to get those creating it to realise the impact they will be making on society and do something about it before it creates the mess. Of course, regular feedback loops on how it's all going throughout the lifetime of the project are also necessary -- just look at the facebook debacle recently! And the Google wifi scandal! And I could list a whole bunch of other seriously problematic incidents in the last 10 years (which, incidentally, is around about when I had just started my CS degree).
I realise this is mostly a pipe dream, and that most CS students snore through any "ethics" classes they may have, but instead of these "why are we here?" classes, perhaps integrating ethical design principles into the general procedures for software engineering would be a start.
by jsankey on 5/31/10, 5:11 AM
It would also be great to observe or join an existing project -- a project that has been around for some time but still maintains a strong momentum -- and learn from the way it works. That is, short cut some of the process by observing others that have overcome some of the challenges.
This should also teach you that there is so much still to learn about successful software projects that you'll be doing it your whole career :).
by dbachrach on 5/31/10, 8:25 AM
by endtime on 5/31/10, 7:19 AM
So, my advice: Learn to write code in a team.
by robryan on 5/31/10, 6:31 AM
It doesn't mean you have to give up a broad education on underlying computer science principles to get these either, just include things like presentations and written reports with the theory work as you go. Team work is a contentious one as well. if there is team work you have to mark each persons contribution to the team rather than the team as a whole. I have had the experience of being lumped with some pretty terrible people work ethic and skill wise and had to produce something as a team.
by nhnifong on 5/31/10, 6:43 AM
by malcolmwhy on 5/31/10, 4:56 AM
by shin_lao on 5/31/10, 6:35 AM
Degrees will always be "inadequate" compared to the fast changing world. What is important is that it gives you tools to apprehend your work and even perhaps your life.
In your case, computer science (mathematics) and fundamental languages are a must (Lisp, C, assembly...).
Get the basics right. You'll have all the time in the world to learn "business stuff".
by eam on 5/31/10, 6:13 AM
by arihant on 5/31/10, 4:18 AM
by iamwil on 5/31/10, 6:13 AM
Stuff you learn there is valuable. But you won't know how to build things unless you--well, try building things.
by barmstrong on 5/31/10, 5:25 AM
Most cs students graduate without experience making products that normal (non cs) people can use. That's a shame, especially when you consider that some killer products (iPod, Basecamp) have largely been successful due to user interfaces.
by starkfist on 5/31/10, 4:52 AM
by branden on 5/31/10, 5:45 AM
by jrockway on 5/31/10, 4:32 AM
by lleger on 5/31/10, 5:24 AM
by kurumo on 5/31/10, 8:07 AM
A few people said something to the effect "the real world is missing". It's true. Majority of CS programs appear to be years out of date with respect to the industry practice, whatever "the industry" happens to mean for you personally. To some extent this is inevitable, though we could be doing a lot more to address the issue - say, as someone suggested, via a separate course, one that is updated biannually. A course like this could and should include a discussion of things like source control tools, build tools, etc. Things like resource management idioms in languages of the day should be discussed explicitly: too often graduates of CS programs assume infinite resources or automagical cleanup, especially if they come from a background in languages that are garbage collected. A course in parallel programming presented via different languages and their approaches to parallelism would be fantastically useful; I would pay money to see it on OCW or similar.
Somewhat related to Dijkstra's complaint is the following concern: people are terribly bad at thinking about complexity, at all levels - from a single source file to a system composed of hundreds of separate processes. We would do well to discuss managing complexity explicitly in CS curriculum: to make people think about difficulty of maintenance, changes to a working system, rollout procedures for uptime, etc. A seminar on the subject of complexity management, from small to large scale, with examples, would be very useful.
Incidentally, this is something I have been thinking a lot about over the last two years, in part due to conducting a metric shitload of interviews for intro positions. There are things that my CS program was missing, and things that a majority of programs out there seem to be missing; understandably, what I can say mostly applies to the former.
by tehdik on 5/31/10, 5:16 AM