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Show HN: Skeletal Animation System – a WebGL animation blender

by chinedufn on 1/13/17, 11:58 AM with 21 comments

  • by chinedufn on 1/13/17, 2:16 PM

    Author here - happy to hear / answer any questions, criticism and feedback!
  • by AustinG08 on 1/13/17, 7:39 PM

    I recognize that 3d model from when I was learning blender. It's carl from the walking dead, from a tutorial by Sebastian Lague. His channel is full of Blender, Unity, and general Game development tutorials. All very detailed and helpful: https://www.youtube.com/channel/UCmtyQOKKmrMVaKuRXz02jbQ
  • by supernumerary on 1/13/17, 2:40 PM

    Really super stuff. I like that you're building a workflow from Blender to the Browser like this. Also that it's threeJS free.
  • by cdevs on 1/13/17, 2:44 PM

    Three.js stuff always impresses me, I've been learning blender for about a month now as a hobby. Thanks for another thing to put on my list to learn from.
  • by santaclaus on 1/13/17, 2:26 PM

    Is there a way to turn on non-constant shading?
  • by homanchou on 1/13/17, 10:37 PM

    Can you explain your process of completing this? How did you do this without Three.js?
  • by cdhanna on 1/13/17, 1:47 PM

    That is dope. Good work!