by archgrove on 12/20/16, 6:46 PM with 2 comments
by BryantD on 12/20/16, 6:58 PM
It was also kind of technically cool. In AC, you could literally dodge projectiles if your twitch skills were good enough, which made PvP way more interesting and tricky than most games could muster. The no-zone model beat the crap out of Everquest even if they did have to teleport people out of population centers now and again. The cost of that was hardware, though... we needed a lot of servers for each world, relatively speaking.
Man. So many memories.