by majc2 on 12/14/16, 11:32 PM with 24 comments
by andybak on 12/15/16, 12:42 AM
A-frame has got a certain amount of traction, it's component based and declarative. It feels like an extensible "VR HTML" (or "VR Web components"). React is similarly component based - but one step removed from the markup.
by Pfhreak on 12/14/16, 11:55 PM
by cma on 12/15/16, 12:54 AM
If you build a part of your business on this, they can pull the license if you sue them for infringement in some completely unrelated area and leave you screwed.
by ilaksh on 12/15/16, 1:39 AM
After that I started thinking I should just build in Unity because there was a much greater liklihood of people actually using it with a client they download that actually works rather than hoping they would have a working browser for WebVR.
I also would like to have browser windows available inside of VR for interfacing with remote desktops or any existing 2d interface. Which you can do that with Unity using a browser component from the Asset Store.
But I would prefer using JavaScript/A-Frame if it would actually work for most people.
It seems that Altspace maybe is some custom build of Chromium build because they support aframe.
by bowmessage on 12/15/16, 2:53 AM
by adrianpike on 12/15/16, 2:11 AM
welp, now I feel old.
by iamleppert on 12/14/16, 11:52 PM
Oh, that's right, by THREE.js inside the normal WebGL API.
This is just a fancy way to execute a banal-ly simple 3D scene that takes a single parameter - what text to show. It doesn't do much and I don't see any useful abstractions for the usual 3D primitives and doesn't meet the requirements of 3D programming in general.
by Yokohiii on 12/15/16, 1:27 AM