by jamesmiller5 on 4/29/16, 5:55 PM with 5 comments
by lomnakkus on 4/29/16, 9:13 PM
Ray Tracing offers a remarkably big payoff for very little code. It does require a little algebra for line+(plane/sphere) intersections and such, but that's stuff you can easily look up these days.
[1] Yeah, I'm old. We had "codes" (typically heavily compressed/obfuscated) in these things called computer "magazines" that you would type in and see what happened.
[2] There's always math. Even if you're doing CRUD, there's probably math behind it: Form validation is a certain type of math, etc.
by tsahyt on 4/30/16, 6:21 PM
by theoh on 4/29/16, 9:49 PM
(Oliver Deussen's work on rendering plants and other natural phenomena is an example of the kind of CS technique necessary to create geometry for any rendering process.)
by daveidol on 4/29/16, 11:42 PM
by blt on 4/29/16, 8:59 PM