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Show HN: XMoto.js

by MichaelHoste on 4/17/16, 9:08 AM with 15 comments

  • by jozan on 4/17/16, 4:26 PM

    Looks really cool! Have you thought about adding multiplayer?

    I really wish someone would do the same for Elma/Elastomania. I feel like it has much more funnier physics with it's elastic suspensions etc. Even the third party extension which added multiplayer support was amazing ten years back.

    Btw, is this project still active? Last commit was nine months ago.

  • by andreynering on 4/17/16, 5:28 PM

    This is so awesome! I couldn't play yet because I am on mobile, but I will definitely do it later. I always liked this game.

    As someone who never coded a game (a part from one that don't use any graphics: https://github.com/andreynering/sudoku ), I always ask myself how hard is to code a 2d/3d graphic game. I say this because a game seems much more impressive than other kind of (boring) coding projects.

  • by ycmbntrthrwaway on 4/17/16, 9:34 PM

    Looks like controls are completely different from https://xmoto.tuxfamily.org/. In Elastomania and original XMoto left/right just adds momentum, and in XMoto.js it just tilts the player forward or backward, which is more realistic. Is this behaviour intended? Compatibility with original XMoto is not planned, right?
  • by asynchronous13 on 4/17/16, 5:30 PM

    Very nice work!

    I noticed a pretty significant bug (i think). The ghost character actually clears the checkpoints for the current rider! As an example, on level two, the rider must go right for checkpoint A, then left for checkpoint B, back to center for the finish. After finishing once, the rider only needs to go left to checkpoint B, then back to the finish. (Checkpoint A is cleared by the ghost rider).

    Very impressive all that you've done!

  • by petetnt on 4/17/16, 6:43 PM

    Neat! I have loved Elasto Mania, Action SuperCross, XMoto and the likes for years and now I can play it on the browser! Apparently this project is 2 years old now, shame that I didn't know about this before hand (or was it not available?)

    My favorite thing back in the day was making autorunner levels, where your wheels would be lodged against two tracks (of ground) and proceed to do all kinds of tricks.

  • by fiatjaf on 4/17/16, 9:27 PM

    I thought I was the only one who had played this.
  • by KTamasEnty on 4/17/16, 4:16 PM

    oh my this is wonderful. I spent so much time playing this in high school.
  • by brudgers on 4/17/16, 1:50 PM

    Curious as to how hard it was to port the game to HTML5.
  • by royletron on 4/18/16, 8:20 AM

    That is fantastic, great job!
  • by eecks on 4/18/16, 10:46 PM

    Fun game