by MichaelHoste on 4/17/16, 9:08 AM with 15 comments
by jozan on 4/17/16, 4:26 PM
I really wish someone would do the same for Elma/Elastomania. I feel like it has much more funnier physics with it's elastic suspensions etc. Even the third party extension which added multiplayer support was amazing ten years back.
Btw, is this project still active? Last commit was nine months ago.
by andreynering on 4/17/16, 5:28 PM
As someone who never coded a game (a part from one that don't use any graphics: https://github.com/andreynering/sudoku ), I always ask myself how hard is to code a 2d/3d graphic game. I say this because a game seems much more impressive than other kind of (boring) coding projects.
by ycmbntrthrwaway on 4/17/16, 9:34 PM
by asynchronous13 on 4/17/16, 5:30 PM
I noticed a pretty significant bug (i think). The ghost character actually clears the checkpoints for the current rider! As an example, on level two, the rider must go right for checkpoint A, then left for checkpoint B, back to center for the finish. After finishing once, the rider only needs to go left to checkpoint B, then back to the finish. (Checkpoint A is cleared by the ghost rider).
Very impressive all that you've done!
by petetnt on 4/17/16, 6:43 PM
My favorite thing back in the day was making autorunner levels, where your wheels would be lodged against two tracks (of ground) and proceed to do all kinds of tricks.
by fiatjaf on 4/17/16, 9:27 PM
by KTamasEnty on 4/17/16, 4:16 PM
by brudgers on 4/17/16, 1:50 PM
by royletron on 4/18/16, 8:20 AM
by eecks on 4/18/16, 10:46 PM