by barmstrong on 12/12/15, 10:05 PM with 39 comments
by shadow0 on 12/13/15, 4:21 AM
by millstone on 12/13/15, 6:54 AM
1. Time zone differences are very real. A 14 hour difference only allowed for a brief window of reasonable real-time communication. Latency went from seconds to half a day.
2. My project had a hardware component, and we could not easily assist each other with electrical or mechanical issues, or even things like firmware (e.g. "why won't this board boot?")
3. Meetings were worse. Video conferencing often had technical problems, and we'd waste time trying to get it to work. Normal human interaction (body language, nonverbal cues, etc.) was lost. Remotes frequently interrupted, through no fault of their own.
4. I came to resent the remotes for enjoying this unequal perk, one that inflicts a cost on the rest of the team. Why don't they have to sit in traffic and then in this noisy room with the rest of us? What makes them special?
by drawkbox on 12/12/15, 10:46 PM
Remote work is a big part of the future in development. It is a big favorite of developers who are self starters, good communicators and deliverers.
Over time it will take longer to build bigger things and people do indeed move in some cases every couple years for many reasons, doesn't mean they aren't as committed because they can't be within 2 hours of an office. Remote works biggest benefit is keeping a team of professionals on the team even if lives change and locations move, might even be a big advantage to those currently that can do it well.
Every remote capable organization has better communication virtually and better external views of themselves. This is also key for working with clients/customers (almost always remote) and other offices (again remote offices in the same company). Remote work can even improve intra-office communication/information flow as many times even though you go to the office, you work with many people in the building or the building over remotely just closer in vicinity.
by shawnps on 12/13/15, 6:22 AM
by mpermar on 12/13/15, 5:00 AM
1. Team building. There is no doubt being around the office is good for socialising and creating stronger bounds.
2. Stronger junior people or people that need direction. Many, many, many developers are only good when they have the superstars around. It's people that need direction and help. Having the stronger workers around make these other average workers stronger.
If your team is made of superstars/hyper-professionals then there is no obvious reason not to be doing remote work. If on the other hand your team is mostly made of regular 9-5 workers, well, not doing remote work must just be the excuse for hiding some other bigger issue in the organisation.
by iopq on 12/13/15, 5:44 AM
Doesn't mention which languages in the post. Am I supposed to know this?
by ruffrey on 12/13/15, 4:41 AM
by phantom_oracle on 12/12/15, 10:49 PM
However, you should take it a step further and not "fly them out to visit HQ" but instead:
Take the entire team out for some team-building and working from a different locale (you can stick to the US - as most remote-first companies do).
Your company is not exactly the same as the next advertising-eyeballs SV startup, so perhaps getting out of the Silicon Valley hype-train and "pat each other on the back" environment, exploring a different area/wilderness will open your team up to greater innovation and lateral thinking.
See Automattic for a reference-point of how to do it.
by sanatgersappa on 12/13/15, 2:49 AM
by zhte415 on 12/13/15, 9:24 AM
by navinp1912 on 12/13/15, 9:20 AM