by _rknLA on 10/12/15, 9:03 AM with 30 comments
by Tepix on 10/12/15, 11:24 AM
Check it out with an iPhone 6s/6s+ at http://freinbichler.me/apps/3dtouch/
by rajadigopula on 10/12/15, 3:48 PM
What happens when a developer has 2 different actions for a long press and pressured (3d touch) press!?
I have trouble understanding the usability pov for the 3d touch! Do we really need it?
by LoSboccacc on 10/12/15, 10:59 AM
https://developer.apple.com/library/ios/documentation/UIKit/...
anyone knows any app usage of this? I remember some games had pressure calculated from the accelerometer, don't know if any did use this one instead.
by amelius on 10/12/15, 1:55 PM
by 3dfan on 10/12/15, 10:57 AM
by pazimzadeh on 10/12/15, 4:42 PM
by melling on 10/12/15, 2:05 PM
http://www.h4labs.com/dev/ios/swift.html?age=10000&q=3dTouch
By the way, over the weekend I added a Swift Weekly view, which should be a nice way to keep up on new Swift blogs:
by OldSchoolJohnny on 10/12/15, 5:19 PM